GeForce FX cards will have dire Doom 3 performance?
Spinner
Birmingham, UK
It has come to light that not only is GeForceFX Pixel shader performance awful, it will now have to run it in 12 or 16bit mode to try and compensate, this is going to annoy lots of people.
Source Article:
http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/001.htm
Thanks to Nightshade737 for the heads up on this one
We emailed id Software guru, John Carmack about his experience with NV3x hardware on Pixel Shading performance, and this was his reply:
GD: John, we've found that NVIDIA hardware seems to come to a crawl whenever Pixel Shader's are involved, namely PS 2.0..
Have you witnessed any of this while testing under the Doom3 environment?
"Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."
John Carmack
Source Article:
http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/001.htm
Thanks to Nightshade737 for the heads up on this one
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Comments
Why has this changed?
Even the GeForceFX 5800 had better performance than the 9800 Pro in HardOCP <b>and</b> Anandtech's Doom3 benchmarks.
Terrible Performance. Don't see a problem to be honest.
Thrax: Its since they have implemented the Pixel Shaders V2 that this all came to light.
NS
Are Halo beta1.5 and TR:AOD DX9 software?
I'll judge performance of the hardware on the final version of Doom 3, not the un-optimized alpha version.