[[DIE 56Kers! 4 800x2250+ images]] Jedi Knight III: Jedi Academy
INCREDIBLE SEQUEL:
The lightsabre combat system alone is worth getting this game for. I've played the demo alone probably 12 times through so far, and I always find something new, or do something worth trying again. The enemy AI is absolutely stunningly deadly on the Jedi Master setting. You really must learn how to handle the sabres and decide when to attack at this setting. Additionally, they WILL use Force powers on you, and they <b>do</b> know which ones to use at which times.
For example, laser blasts at a Dark Jedi Cultist is not simply reflected, but reflected back at YOU. Any projectile weapon you fire (Fletchette launcher, concussion rifle) is Force-pushed back at you. So you really must know when to time things, and what to use.
The AI also carries thoroughly effective weaponry and has a good aiming system (Not godlike, and not gimpy either) at the highest settings.
Expanded Lightsabre Combat:
<p align=center>-- SINGLE LIGHTSABRE --</p>
Light Stance
Medium Stance
Heavy Stance
Tavion Light Stance
Desann Heavy Stance
You can no longer alternate between light, medium, and heavy stances by the press of a key. Unlike outcast where the combat methods between light, medium, and heavy were generlised enough that one could switch, it's no longer so. Each stance is extremely unique, with its own sets of kattas and devastating strikes. Pick wisely! You'll also find the medium stance is different from Outcast's.
<p align=center>-- TWIN LIGHTSABRES (DAISHO COMBAT) --</p>
A new addition to the Jedi Knight series of games. This method only has two individual stances. One blade engaged, both blades engaged. This stance is unique because you can throw your right Sabre yet still combat with the left. This combat focuses on extremely graceful twirls of both body and blade. Dramatic to see in effect with some practice.
This form allows thrusting blades left and right if enemies are on your sides, and allows thrusting the blades forwards and backwards if enemies are on your 12 and 6. The form is also extremely potent for stabbing a fallen enemy. You're able to lunge upwards and stab both blades downwards into your force-pushed opponent.
<p align=center>-- LIGHTSTAFF --</p>
Also a new addition to the Jedi Knight series of games. This style was made famous by Darth Maul (And I expect it to be the most abused). Fortunately, it's also one of the most potent combat styles in the game in my opinion. Just like Maul, it also comes with a full repertoire of kicks by the right click button. Back, forward, right click thrusts the hilt forward to knock people back. You can kick forward, left, right, back. Do a spin-kick if enemies are surrounding you, and do a split kick if enemies are to your left and right.
Lightsabre Selection:
This time, you don't need a mod to select between single blade, double sabre, or twin-bladed lightsabres. You can select approximately 7 colors on all the lightsabres. Double lightsabres have individually configurable colors. With cheats, one may change the color of the blades on the lightstaff. I ran around with blue and yellow since Michigan won yesterday. ~Grins~ Aditionally, you may select up to ~10 different lightsabre hilts. More will be added at retail release, and surely people will release more through polycount.
Character Generation:
This time around, characters are customizable! When generating a character you can pick from ~3 heads, ~5 torsos, and ~4 legs. The color of the clothing (Or skin-color as a Twi'lek) may be changed as well. More will be added for retail, and released by the modding public.
Force Powers:
Nothing new here. However the Force Powers are actually necessary to use during the single player missions to complete the task.
Hint: Use sence.
And without further adieu: The screenshots I wasted WAY too much time with!
The lightsabre combat system alone is worth getting this game for. I've played the demo alone probably 12 times through so far, and I always find something new, or do something worth trying again. The enemy AI is absolutely stunningly deadly on the Jedi Master setting. You really must learn how to handle the sabres and decide when to attack at this setting. Additionally, they WILL use Force powers on you, and they <b>do</b> know which ones to use at which times.
For example, laser blasts at a Dark Jedi Cultist is not simply reflected, but reflected back at YOU. Any projectile weapon you fire (Fletchette launcher, concussion rifle) is Force-pushed back at you. So you really must know when to time things, and what to use.
The AI also carries thoroughly effective weaponry and has a good aiming system (Not godlike, and not gimpy either) at the highest settings.
Expanded Lightsabre Combat:
<p align=center>-- SINGLE LIGHTSABRE --</p>
Light Stance
Medium Stance
Heavy Stance
Tavion Light Stance
Desann Heavy Stance
You can no longer alternate between light, medium, and heavy stances by the press of a key. Unlike outcast where the combat methods between light, medium, and heavy were generlised enough that one could switch, it's no longer so. Each stance is extremely unique, with its own sets of kattas and devastating strikes. Pick wisely! You'll also find the medium stance is different from Outcast's.
<p align=center>-- TWIN LIGHTSABRES (DAISHO COMBAT) --</p>
A new addition to the Jedi Knight series of games. This method only has two individual stances. One blade engaged, both blades engaged. This stance is unique because you can throw your right Sabre yet still combat with the left. This combat focuses on extremely graceful twirls of both body and blade. Dramatic to see in effect with some practice.
This form allows thrusting blades left and right if enemies are on your sides, and allows thrusting the blades forwards and backwards if enemies are on your 12 and 6. The form is also extremely potent for stabbing a fallen enemy. You're able to lunge upwards and stab both blades downwards into your force-pushed opponent.
<p align=center>-- LIGHTSTAFF --</p>
Also a new addition to the Jedi Knight series of games. This style was made famous by Darth Maul (And I expect it to be the most abused). Fortunately, it's also one of the most potent combat styles in the game in my opinion. Just like Maul, it also comes with a full repertoire of kicks by the right click button. Back, forward, right click thrusts the hilt forward to knock people back. You can kick forward, left, right, back. Do a spin-kick if enemies are surrounding you, and do a split kick if enemies are to your left and right.
Lightsabre Selection:
This time, you don't need a mod to select between single blade, double sabre, or twin-bladed lightsabres. You can select approximately 7 colors on all the lightsabres. Double lightsabres have individually configurable colors. With cheats, one may change the color of the blades on the lightstaff. I ran around with blue and yellow since Michigan won yesterday. ~Grins~ Aditionally, you may select up to ~10 different lightsabre hilts. More will be added at retail release, and surely people will release more through polycount.
Character Generation:
This time around, characters are customizable! When generating a character you can pick from ~3 heads, ~5 torsos, and ~4 legs. The color of the clothing (Or skin-color as a Twi'lek) may be changed as well. More will be added for retail, and released by the modding public.
Force Powers:
Nothing new here. However the Force Powers are actually necessary to use during the single player missions to complete the task.
Hint: Use sence.
And without further adieu: The screenshots I wasted WAY too much time with!
0
Comments
1280x1024. I used this in conjunction with 4x FSAA and 16x AF, and it ran at around 25-40 FPS. It was most certainly playable too! I don't know how they managed to do it.
Rename to .cfg.
downloading now
(yeah ok, not the best engine or anything but i think they look damn nice
You'd have gotten pwned so bad in Jk2 trying that...I suspect you'll have as much success in Jk3
Please try though!
Running with speed and using force lightning means nothing when you can switch to heavy mode, pirouette, and decapitate someone. Most stints of Force Lightning don't even drain the shields, and force speed is so easy to avoid.
The added lightsabre modes are not only FUN, it adds entirely new dimension to the game. If you can't see it, I'm not going to bother explaining it. You either get it, or you don't.
and not to put you guys or the game down, but at 28, i find myself less interested in the intricacies of the game, and more interested in the story line. I'm not saying i have a more interesting life than you, rather that i have mor important things to worry about than permutating every single slash and force power so that i can come out on top of every single jedi battle. I stand by my statements though, in single player use speed, than lightning and you'll kill oponents easily. too easy, then just refill your health. btw i have teh full version, not the demo, so trust me when i say, it gets a little repetitive.