Debate over game violence boils over in Japan
Rewired
Member
Kanagawa Prefecture held a meeting on Friday to notify gaming and electronics stores that are operating in the local region. The government outlined the ordinance for the GTAIII age restriction and gave examples of how the game should be separated from other nonrestricted games on store shelves.
Source: GameSpotGame retailers were quick to question the illogical explanation of singling out GTAIII. When retailers complained about the ambiguity of the ordinance and asked representatives of Kanagawa why GTAIII was banned while Grand Theft Auto: Vice City--GTAIII's sequel, which has just as much violence and features a similar setting--has been left untouched, the local government evaded giving an explanation.
0
Comments
Yeah, think about it. It was on [H], which is where I got the idea from, but it's a very good one. If there's some shooting or whatever in a video game, everyone gets all in a tizzy. But if you go and shoot up a whole alley full of "bad guys" (or good guys) in a movie, you get praises for it. You can even do that on regular TV. How many parents do you think show their kids movies like this? Answer: A lot. When I was younger, my parents didn't want me to watch 'R' movies if it had overly sexual things in it. But killing/shooting/whatever was ok, as long as it wasn't "too gory." The level of gore in games in nowhere near what you see in movies).
You want to talk about solving problems and violence in America, I'll tell you how to start. Begin with rap music. I admit, I used to listen to it. But I never do anymore. 90% of the rappers out there talk about drugs, sex, violence, or abusing women in their "songs." Start there, cut it off at the start. Then move to TV and movies. Anything above a certain limit should be on PPV or HBO or something. Then work on games. Make an actual effort to not sell mature games to kids. Come back later, we'll talk about magazines, commercials, and MTV.
People just don't think.
I atleast hope you keep your pants pulled up while plumbing.
Whether or not a child or can get ahold of a video game that they should not have is not something that a video game manufacturer should have to worry about. It's not a video game manufacturer's responsibility to ensure that your ratings are adhered to. It's the job of the end user vendor, and to a larger extent, the parents of the child.
In keeping with the theme, doing this is like putting a bandaid on a stabbing wound.
This type of thing is cyclical. "IT'S THE GAME DOING IT! ... It's the games corrupting the kids! ... the games... really..." [awkward silence for 6 months] Rinse and repeat.
It's a tired argument. IMO, games don't corrupt a kid. They just make a convenient whipping boy for society.