I played Tachyon The Fringe all the way through using nothing more than my tilt controler (heh, must have looked crazy to anyone that saw me) which was fun, but I don't think it would be comfortable with a remote control (yes, I tried it with my Digibox remote which is pretty much exactly the same size).
I'm pretty excited about the potential for true 3D movement. This technology really does have the potential to change the way people play video games entirely. Just think of all the possibilities this presents.
Think about a Castlevania game where the controller acts as the handle of a whip and your movement of it determines where and how the whip strikes. Flight simulators would be awesome as you could barrell-roll with a simple twist of the wrist, pull an inversion roll by simply pointing your controller skyward, etc. FPS games would be amazingly intuitive, etc.
I am a tad concerned about how more traditional games (especially arcade style fighters) will function, but hopefully those crafty developers will figure things out. My biggest hope, though, is that this finally garners some support from 3rd-party developers and, more to the point, that Nintendo doesn't squander that support as they have in the past, by being enigmatic and difficult to work with.
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Think about a Castlevania game where the controller acts as the handle of a whip and your movement of it determines where and how the whip strikes. Flight simulators would be awesome as you could barrell-roll with a simple twist of the wrist, pull an inversion roll by simply pointing your controller skyward, etc. FPS games would be amazingly intuitive, etc.
I am a tad concerned about how more traditional games (especially arcade style fighters) will function, but hopefully those crafty developers will figure things out. My biggest hope, though, is that this finally garners some support from 3rd-party developers and, more to the point, that Nintendo doesn't squander that support as they have in the past, by being enigmatic and difficult to work with.