Quake IV Goes Gold!

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Comments

  • deicistdeicist Manchester, UK
    edited October 2005
    Formfactor: Dial up as in turn up (increase), not as in modem.
  • GargGarg Purveyor of Lincoln Nightmares Icrontian
    edited October 2005
    Quake 3 was ok, and I think the multiplayer was better than in Quake 2. What I missed was the mods of Quake 2 and the single player of Quake 2. I actually like the Team Areana mod from id, but nobody really embraced it. By the time I bought it, nobody played it anymore.

    Doom 3 was the steaming pile of crap.
  • GobblesGobbles Ventura California
    edited October 2005
    Q4 for your single player fix but... Enemy Territory:Quake Wars to pwn your friends :thumbsup:
  • PirateNinjaPirateNinja Icrontian
    edited October 2005
    Thrax wrote:
    And maybe you're one of those people who's easily-entertained by pretty shader scripts, weaksauce weapons, horrible physics, a miserable mod community and no real substance.

    But hey, I don't know you either.

    I dont play games because of fancy graphics and fancy weapons, or especially for physics. I play them for how fun they are. Thats why you enjoyed Quake 2 right? I mean, what are you some kind of hypocrite?

    :D
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited October 2005
    Quake 2 had awesome physics programmed on a linear scale; compared to the cumbersome and awkward logarithmic movement scale of Quake 3. If anyone has ever noticed why Quake 3 "Feels" different from Q2, HL, UT and other such games, that's why. Q3 and games based on that engine are the only games that have ever used log movement physics, and its terrible repore amongst people have contributed to it not being used in any game ever again.

    What's more, the amount of damage done per weapon hit in Q3 was decreased; case in point, the railgun often takes two shots to down someone. Forgive me for believing a hypersonic, mach-8 DU slug wouldn't destroy someone in a single shot. Similar situation for the rockets and grenades which are pathetic, even with a direct hit.

    So on and so forth. I believe the "Comfort" of the game, how it "Feels" is as important as the content, of which Q3 has little to none.
  • csimoncsimon Acadiana Icrontian
    edited October 2005
    Thrax wrote:
    Quake 2 had awesome physics programmed on a linear scale; compared to the cumbersome and awkward logarithmic movement scale of Quake 3. If anyone has ever noticed why Quake 3 "Feels" different from Q2, HL, UT and other such games, that's why. Q3 and games based on that engine are the only games that have ever used log movement physics, and its terrible repore amongst people have contributed to it not being used in any game ever again.
    What engine did they use for Return to Castle Wolfenstien and Enema Territory? I thought it was Q3?
  • GrayFoxGrayFox /dev/urandom Member
    edited October 2005
    csimon wrote:
    What engine did they use for Return to Castle Wolfenstien and Enema Territory? I thought it was Q3?
    Modified quake 3.
  • GargGarg Purveyor of Lincoln Nightmares Icrontian
    edited October 2005
    csimon wrote:
    What engine did they use for Return to Castle Wolfenstien and Enema Territory? I thought it was Q3?

    Enema Territory? I've got your Enema Territory right here.
  • csimoncsimon Acadiana Icrontian
    edited October 2005
    Gargoyle wrote:
    Enema Territory? I've got your Enema Territory right here.
    ROFLMFAO ...I think brian's gasto tract should be entered into some medical journal.
  • RADARADA Apple Valley, CA Member
    edited October 2005
    No, I base my judgment solely on Doom III - before HL2 was a twinkling in my eye, before I ever installed steam, I hated doom 3. Okay, I don't hate the game, but I am pissed that I spent $50 on what is essentially a technology showcase. It's barely a fun game. It looks great. That's been my opinion all along. $20 yes. $50 no.

    No Doom2 Boom boom and jerky room yet. We're working on it. :rarr:



    Agree completely, Doom 3 was visually spectacular (specially w/ a GF 6800 Ultra), but exceedingly repetitive, and out right boring after the 1st 3 levels.
  • TheLostSwedeTheLostSwede Trondheim, Norway Icrontian
    edited October 2005
    If it wasn't for Nvidia, Doom 3 wouldn't have been released for another year or 2. The name Quake-engine is a known name and since Doom 3 was a setback, the name Doom III engine stinks a little in peoples eyes.

    To all Doom 3 haters...play it with soem nice hardware at 1600X1200 and the bells and whistles on and see..scariest game evar. Lets face it, the Ati 9800 and FX 5900 series of cards doesn't cut it anymore and playing Doom 3 with no effects at 1024 resolution is like driving a Ferrari on spiked winter tires.
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