Folding causing pc to lag?
Lately it seems like my computer has been running noticeably slower. IE: takes longer for programs to be restored from the tray and comes up slower. I closed folding@home and the problem went away. Loaded it back up and the problem came back. If folding@home only uses the unused processor why is it causing my pc to slow down. I've never had this problem before.
System specs
Athlon 1700+ at 1.54 ghz, 512 ram, windows xp, 80 gig 7200 rpm hd, abit kg7-r
Also I've noticed a big decrease in my production. Are the wu's really getting that complicated?
System specs
Athlon 1700+ at 1.54 ghz, 512 ram, windows xp, 80 gig 7200 rpm hd, abit kg7-r
Also I've noticed a big decrease in my production. Are the wu's really getting that complicated?
0
Comments
NS
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What's the performance problem with FAH running then?
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I have noticed that in Linux it doesn't have any effect at all, so I can run it 24/7 with no side affects, which is interesting.
NS
Further guess, a RAM upgrade might be beneficial a TIB, but if I had to have high end gaming I would shut down FAH for an hour a day to game and limit gaming or shut down FAH when gaming -- problem is, the motion calcs involved in FAH for protein particulate and overall motion as it morphs can be and are VECTOR motion calcs.
They ARE NOT 2D, they are 3D core and client calcs and what you see is a pseudo-3D snapshot of steps in graphical display-- rather than actual calcs which are CONSTANTLY moving to get to next sanpshot taking time (the calcs used per frame are 3D mothion calcs plus calcs of friction induced by various fluids, temp change effects on motion of molecules, and this has to be vector and is probably Vector pluc claculus whic is a lot of floating point and not ALU (or Arithmetic Logic Unit). GAMEs do same thing, you have in essence LIKE need apps fighting each other in this one scenario.
CF Notes:
BOTH are FPU resource hungry, game and FAH. That is what's up, 90% sure. Severely RAM strapped (starved, hungry for more) boxes can to a degree do this, but I would expect this is NOT just or mostly RAM and is rather strapping(using to max, each app starving other) of FPU resources of CPU to calc. LOOKS like display lag, not just that, is in fact CPU being asked by TWO apps to calc FPU as fast as it can, and I would expect lower priority app to lag more than higher priority one-- possibly, in this case, game. PROBABLY, to some degree, BOTH will lag some.
K6-2 has broken and incomplete SSE2, only a subset present. K6-III is a bit better in this one regard, of handling Floating Point better. Hardware culprit, CPU, software culprit is software kind conflict, combining two FPU hungry apps at same time.
There is NO way an effective FAH calc can be done in integer math, has to be floating point and multiply variable vector resolving problem. The Pseudo-3D CAN be an integral snapshot derived from the vector maths as pixel map, but no way all calcs can be.
John.
Er......... the K6-2's and III's do not have SSE, and they deffinately do not have SSE2 at all. SSE was brought in alot later with P3's and then SSE2 was brought in with P4's and AMD Hammers......
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