Game music from 'way back when'
Enverex
Worcester, UK Icrontian
I was recently playing about with Midi files (can't remember why) and looking up some soundfonts and at the same time setting up Dosbox to play some classic old games. Well, when I went to play them I can't say I was too impressed. The graphics are a little better on some of the games than when I played them on the Amiga, but the one downside is that the music really sucks the big one, I mean seriously. Music, I feel, is a big part of a game and when it's well, crap, then the game feels alot less... like a game.
Anyways, for your listening pleasure, I set up a little 'not-so-accurate' AB test for you from two historical classics, Chaos Engine and Flashback, to see what you think of the difference in 'styles' (can't call it anything else due to them being so different).
First is Chaos Engine. The track consists of some of the intro music, followed by the menu, character selection and then a minute of so of a little bit of the first level.
Amiga - http://homepages.nildram.co.uk/~ns737/Chaos Engine - Amiga.mp3
PC - http://homepages.nildram.co.uk/~ns737/Chaos Engine - PC.mp3
Second is Flashback, consisting of the Delphine Software logo, then the intro, the menu music (which I particually like), the level introduction and then a few seconds of the background wildlife ingame.
Amiga - http://homepages.nildram.co.uk/~ns737/Flashback - Amiga.mp3
PC - http://homepages.nildram.co.uk/~ns737/Flashback - PC.mp3
So... was MIDI a curse on the PC? I'd say it was. I think the only reason it was used over the Mod format (which Amiga and still several games still use today, one that sticks in my mind was Unreal Tournament and Deus Ex) was because it was easier to make tracks with (despite them sounding crap).
Just for the record, the above was recorded with the 32MB SoundFont "Unison" so it also wasn't the 2/4MB crap waveset that you normally have in your PC.
Oh, and attached are two Midi files to show that they aren't 'always' this bad.
EDIT: Or not due to upload restrictions *sigh*
EDIT: Zipped them, but they will sound awful without a decent soundfont loaded.
Anyways, for your listening pleasure, I set up a little 'not-so-accurate' AB test for you from two historical classics, Chaos Engine and Flashback, to see what you think of the difference in 'styles' (can't call it anything else due to them being so different).
First is Chaos Engine. The track consists of some of the intro music, followed by the menu, character selection and then a minute of so of a little bit of the first level.
Amiga - http://homepages.nildram.co.uk/~ns737/Chaos Engine - Amiga.mp3
PC - http://homepages.nildram.co.uk/~ns737/Chaos Engine - PC.mp3
Second is Flashback, consisting of the Delphine Software logo, then the intro, the menu music (which I particually like), the level introduction and then a few seconds of the background wildlife ingame.
Amiga - http://homepages.nildram.co.uk/~ns737/Flashback - Amiga.mp3
PC - http://homepages.nildram.co.uk/~ns737/Flashback - PC.mp3
So... was MIDI a curse on the PC? I'd say it was. I think the only reason it was used over the Mod format (which Amiga and still several games still use today, one that sticks in my mind was Unreal Tournament and Deus Ex) was because it was easier to make tracks with (despite them sounding crap).
Just for the record, the above was recorded with the 32MB SoundFont "Unison" so it also wasn't the 2/4MB crap waveset that you normally have in your PC.
Oh, and attached are two Midi files to show that they aren't 'always' this bad.
EDIT: Or not due to upload restrictions *sigh*
EDIT: Zipped them, but they will sound awful without a decent soundfont loaded.
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Comments
Original Amiga Title
New 'Remastered' Version.
-drasnor