DO NOT play this way 1st as it would be a major spoiler to the game
This gives an excellent insight into the gamers minds ..
wish more games had this feature
Parts of the game I was going "no, this is annoying" is echoed by the developers who explain why they did it this way and what the alternative (worse) would have been.
Empty rooms that use to have things in them, that where cut for various reasons - very valid ones.
How certain ideas where rejected by the design team, then in the end accepted and bloomed into highlights of the game. (eg their notes on dog)
Really enjoying this "glimpse" into their world and making me appreciate the game even more - as well as the heart felt/hard decisions the developers make to bring a game to life with the resources they have available.
when you finish the game - I highly recomend going back and doing the commentary version, for the least you appreciate the many hours a developer put into a scene that you happen to be facing the other way when it occured because you where ignoring their queues/hints to view it as you where not "listening" to the game but watching T.V over your right shoulder.
I must be a good way through EP1 now. Lots of fun so far. Really fast paced and has everything I loved about the original. Looking forward to finishing it off.
I think I beat this game in like 2-1/2 hours. It kinda upset me :-\
a friend of mine was screaming through this until I asked him what difficulty he had it on and he did not know - the default is easy whch you can scream through on - Hard is noticably different experience
It slowed him down once he switched.
I personally went through the commentary afterwards MUCH faster than my original run, the game is "short" once you've done it at least once
Just finished the Episode. I thoroughly enjoyed it. I'd say well worth my money. I'll probably play through with the commentary shortly. Now I can't wait for Episode 2! Hehe.
Comments
Not played the game yet, gonna give it a try this afternoon.
Been playing with the commentary
DO NOT play this way 1st as it would be a major spoiler to the game
This gives an excellent insight into the gamers minds ..
wish more games had this feature
Parts of the game I was going "no, this is annoying" is echoed by the developers who explain why they did it this way and what the alternative (worse) would have been.
Empty rooms that use to have things in them, that where cut for various reasons - very valid ones.
How certain ideas where rejected by the design team, then in the end accepted and bloomed into highlights of the game. (eg their notes on dog)
Really enjoying this "glimpse" into their world and making me appreciate the game even more - as well as the heart felt/hard decisions the developers make to bring a game to life with the resources they have available.
when you finish the game - I highly recomend going back and doing the commentary version, for the least you appreciate the many hours a developer put into a scene that you happen to be facing the other way when it occured because you where ignoring their queues/hints to view it as you where not "listening" to the game but watching T.V over your right shoulder.
Thumbs up Valve
Like the way the puzzles are working out though, much more like the original in some respects.
a friend of mine was screaming through this until I asked him what difficulty he had it on and he did not know - the default is easy whch you can scream through on - Hard is noticably different experience
It slowed him down once he switched.
I personally went through the commentary afterwards MUCH faster than my original run, the game is "short" once you've done it at least once
LMAO.. I agree 100% Dog has got some moves and just annihilates anything in his way
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