Better AI Performance In Games

Sledgehammer70Sledgehammer70 California Icrontian
edited September 2006 in Science & Tech
A new company called AIseek announced what it describes as the world's first dedicated processor for artificial intelligence. Called the Intia Processor, the AI chip would work in conjunction with optimized titles to improve nonplayer character AI. Similar to the way in which physics accelerators can make a game's environment look much more realistic, Intia would make the NPCs act more true to life.
Intia will enable developers to support much larger maps, including the possibility of dynamically changing maps that the NPCs could then adapt to. AIseek's hope is that use of Intia will result in the "creation of new game worlds that are based on large, rapidly changing environments."
Let me slam my new AI chip next to my physics chip that will run next to my GPU and soon to be CPU, I think I am running out of room here....

Source: The Inquirer

Comments

  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited September 2006
    One step closer to a dedicated "gaming card" - a card with a gpu, ppu, and... (aipu? ipu?)

    may as well cram an xbox 360 or a PS3 on a card and stick it in your PC :wtf:
  • edited September 2006
    Can't wait for hardware accelerated direct input.
  • GHoosdumGHoosdum Icrontian
    edited September 2006
    Why are we moving in two completely opposite directions at the same time? On the one hand, we're moving toward having all of the GPU functionality being done on the CPU... and on the other hand we're moving toward all of the game's functions being performed by discrete cards (PPU, "AIPU"). What gives? Or will we eventually see PCs that have the graphics calculated by the CPU and also have dedicated physics and AI processors seperate, with no GPU at all?
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited September 2006
    What we'll see is multi-core computing become the norm, with basic computers having 2 or even 4 cores, and enthusiast machines with 4, 8, or maybe even 16 cores. Those cores will handle different tasks, with the need for discreet processors becoming less and less - or perhaps muticore cpus from the major vendors with onboard dedicated processors for 3D, physics, etc. For instance, an AMD cpu with an ATI core onboard :eek3:

    Or - just look at the 360 or PS3. They are already doing this.
  • shwaipshwaip bluffin' with my muffin Icrontian
    edited September 2006
    One step closer to a dedicated "gaming card" - a card with a gpu, ppu, and... (aipu? ipu?)

    may as well cram an xbox 360 or a PS3 on a card and stick it in your PC :wtf:


    could throw one of those lan cards with the dedicated tcp/ip stack on it too.
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