I saw that this morning, Thrax. I figured that something like this would have to be done in order for M$ to entice the use of DX10 in developing future games by the game developers. Otherwise, I think you would have seen more widespread use of OpenGL as the API for future games or at least the continued use of DX9.0c.
M$ doesn't have a big enough installed user base of DX10 compliant video cards (like none yet) or DX10 compliant OS'es (none yet) for the game developers to just develop with DX10 use alone.
The problem is I heard some of the current cards won't support 9.0L ... not sure if this is true? But only time will tell... I am looking into this a bit further.
You are kidding right? It's what Linux and Macs use entirely for 3D and with it being OSS, it's not going "to be gone" until everyone in the communities decides it isn't needed anymore by which point there will be something better anyway.
Well, I just read another article at The Inquirer saying that this info they had posted a few days ago is wrong. DX 9.0L is actually for running the DX9.0 API on Vista.
So I guess the game companies will still need OpenGL anyways if they don't want to alienate everyone that soesn't want to buy that bloatware, DRM infested, ****ed up EULA containing abortion called Vista.
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M$ doesn't have a big enough installed user base of DX10 compliant video cards (like none yet) or DX10 compliant OS'es (none yet) for the game developers to just develop with DX10 use alone.
I think that's what scared the hell of the asshats at M$. ;D
You are kidding right? It's what Linux and Macs use entirely for 3D and with it being OSS, it's not going "to be gone" until everyone in the communities decides it isn't needed anymore by which point there will be something better anyway.
So I guess the game companies will still need OpenGL anyways if they don't want to alienate everyone that soesn't want to buy that bloatware, DRM infested, ****ed up EULA containing abortion called Vista.