Second Life goes open source

LincLinc OwnerDetroit Icrontian
edited January 2007 in Science & Tech
For those out of the loop, Second Life is a massive virtual reality universe in which users can interact using their person avatars in the 3D space, creating and selling items with funds that can be translated into and from real-world currency. It's social, it's commercial, it's Snow Crash becoming reality.

Linden, the company that produces Second Life, has announced it will make the clients open source (via NITLE).
A lot of the Second Life development work currently in progress is focused on building the Second Life Grid — a vision of a globally interconnected grid with clients and servers published and managed by different groups. Expect many changes and updates in the coming months in support of this architecture.
At a time when software development remains a culture of missed deadlines, blown budgets and broken promises (via Slashdot), open source may be in everyone's best interest.

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