NVIDIA DirectX 10 Developer Toolkit

Sledgehammer70Sledgehammer70 California Icrontian
edited March 2007 in Science & Tech
NVIDIA kicked off its brand-spanking-new Developer Toolkit at the Game Developers Conference this week. The toolkit is targeted for developers to allow better optimized games around the NVIDIA GeForce 8 Series graphics cards, NVIDIA nForce 680 motherboards, and DirectX 10.

The new toolkit includes:

• SDK 10: all-new DirectX 10, OpenGL, and CUDA code samples for the latest GPUs
• Texture Tools: Powerful libraries and plug-ins for working with textures – now with DirectX 10 support and approximately 10x faster due to GPU acceleration via CUDA
• PerfKit 5: powerful tools for debugging and profiling GPU applications for Windows Vista and DirectX 10 – now with shader edit-and-continue, render state modification, customizable graphs and counters, and more
• ShaderPerf 2: detailed shader performance information with support for new drivers
• FX Composer 2: a world-class development environment for cross-platform shader authoring; DirectX and OpenGL support with HLSL, Cg, and COLLADA FX
• Shader Library: the world's largest collection of GPU shaders featuring more than 100 different shader effects and support for external submissions

So far, the industry's reception to the toolkit has been very warm. Cevat Yerli, president of Crytek, said "The NVIDIA developer tools have saved us a significant amount of time and money in the course of our work on Crysis. The exceptional debugging, visualization and profiling capabilities in these tools make them a 'must' for any development group. It actually amazes me that NVIDIA provides them for free." Mark Robinson, technical director at Rockstar San Diego said, "NVIDIA's developer tools are some of the best in the industry. I use FX Composer regularly to quickly prototype shaders, the SDK for inspiring new techniques, and PerfKit for detailed performance analysis and debugging." If someone posted statements that congratulatory on our forum, we'd probably suspect they were a shill. NVIDIA must be doing something right.

Developer Toolkits are a must for new technologies, but graphic drivers for those technologies are just as important. The next few months are going to be key for NVIDIA to release drivers and execute support for the new generation of games. Only time will tell on how much the developer toolkit really helped as we (the consumers) put the final products to test.
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