Eldar Scrolls IV: Oblivion

kryystkryyst Ontario, Canada
edited April 2007 in Gaming
I think this could possibly be a perfect game. If you are not (and I don't know how you couldn't be) familiar with the series. It's an Epic (meaning huge) Fantasy based RPG. However this is not your final fantasy style linear console gaming RPG. This is you in a world and you are pretty much free to do whatever you want. If you can see it you can get to it - No exception. The world is huge so big that most players will never see the entirety of it. Which really is a shame because the graphics are amazing. I can't think of how many times I've just stood at a peak or some other spot and just looked around scanning the horizon. It's beautiful. As for the rest of the world it's about as close to real time Photo Realistic graphics as we can currently get. When people talk their mouths move in sync to what they are saying. The ambient sounds are great.

For those familiar with it through Morrowind. Oblivion has taken everything Morrowind did and just made it better, combat, story, journal, map inventory, personality tests, lock picking, magic, etc...etc...etc.. all better. Morrowind was a great idea, but Oblivion is really that idea in form.

Just amazing.

Comments

  • ZuntarZuntar North Carolina Icrontian
    edited March 2006
    I have avoided the RPGs of recent due to the lack of ability to spend time on them, but this one intrigues me. I hope there is a nice demo I can try........
  • Massive_gasMassive_gas Baghdad
    edited March 2006
    needs moar siltriders
  • kryystkryyst Ontario, Canada
    edited April 2006
    needs moar siltriders


    Good god, that's one of the best things about Oblivion - no more need for Siltriders.
  • stoopidstoopid Albany, NY New
    edited April 2006
    The thing that's attracting me to this game is the ability to hit "save", and come back later when I have time. Unlike mmorpg, which I just don't have the time or energy for, I can come/go from this world at my liesure and don't have a guild/friends depending on me to level or me depending on them to advance (and if I can't be around and they get too far ahead I get dropped/forgotten).
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited April 2006
    Back in the 80's there was a series called "Alternate Reality" which was truly the first "open" RPG. You were basically dropped into a city, and what you did from that point on determined everyone's reactions to you. Be good, be evil, etc. There was a vague "main quest" but the idea was just to immerse and have fun.

    Oh the 8 bit days :D
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2006
    Weren't you, like, 4 in 1983, when that came out? ;D j/k

    Wizardy was my first computer game on the Apple IIc
  • edited April 2006
    I agree Oblivion is great. I even have an underspecced machine, and I have found members in the community that have addressed this issue and made patches allowing me to run it on my 3 year old PC. And it works great! Granted, I dont have the same level of eye-candy, but it's still pretty decent and runs fast with no issues so far.

    I wouldn't say it's Morrowind only better. Many things have been removed, such as certain guilds and factions. There are only 3 base classes now, Stealth, Magic, and Combat (make a custom class and you'll see what I mean). Medium armor types are gone, leaving just Light and Heavy (and cloth, but there's no protection there). In Morrowind you could wear Heavy armor and dress it up with a robe over the top for a cool tabard kind of look. No more. And there are at least dozen other simplifications that could be discussed.

    That said, it is essentially the same game but much MUCH easier to get into. Combat is improved. Spell casting is improved. Traveling is improved (though you can still just walk anywhere you want to). This game is much more accessible than Morrowind ever was (perhaps we have the Xbox 360 to thank for that), and I think that makes up for all the things they removed. I really enjoy this 4th installment (funny how people remember Daggerfall and Morrowind, but nobody acknowledges Arena), and it is by far their best effort.

    There is a design flaw that has caused people frustration, however. And that is the games difficulty level grows as you grow in level. For instance, if you walk into a dungeon at level 2, you will face fairly easy to beat monsters also level 2. If you walk into the same dungeon at level 15, those monsters will have changed to be much more powerful and geared toward your level. Which is great, right? In theory, yes. The problem lies in people who spend a lot of time leveling on side quests and then when they get back to the main storyline things have become nearly impossible. I have a friend who didn't do the first Oblivian gate in Kvatch until level 15 and he said it was near impossible to do, and he was only able to complete Kvatch by turning down the difficulty level in the game settings, which disgusts him because he thinks thats a big cop-out. Other people have stumbled upon this as well I guess on the forums, and someone went so far as to make a slow-level mod. Personally, I haven't had the game long enough to have this apply to me, but I went into Kvatch at level 2 and though it was somewhat challenging, it wasn't too hard. I'd be curious to experiment with this a bit.

    Anyway, to any RPG fans hestitating, go get it. It's an excellent addition to any RPG collection.
  • Massive_gasMassive_gas Baghdad
    edited April 2006
    i like how you can increase your blade skills and not have to specialize in the different types of blades like in morrowind, like short blade, long blade, etc.
  • kryystkryyst Ontario, Canada
    edited April 2006
    Northstar wrote:
    I agree Oblivion is great. I even have an underspecced machine, and I have found members in the community that have addressed this issue and made patches allowing me to run it on my 3 year old PC. And it works great! Granted, I dont have the same level of eye-candy, but it's still pretty decent and runs fast with no issues so far.

    Do you have links to those patches? They could be handy for those who don't feel like searching endlessly through forum after forum for them.
    I wouldn't say it's Morrowind only better. Many things have been removed, such as certain guilds and factions. There are only 3 base classes now, Stealth, Magic, and Combat

    That hasn't changed at all theres, only ever been three base classes. All the other classes if you don't build your own are built on them.
    (make a custom class and you'll see what I mean). Medium armor types are gone, leaving just Light and Heavy (and cloth, but there's no protection there). In Morrowind you could wear Heavy armor and dress it up with a robe over the top for a cool tabard kind of look. No more. And there are at least dozen other simplifications that could be discussed.

    It's about opinions here. I'm actually glad they split armour into 2 categories instead of 3. That added skill just wasn't needed. I do wish they allowed you to still throw a robe on overtop of armour though and also before you could wear clothing under armour. Now it's just clothing or armour. That's an area they should have left as is.
    The design flaw
    Hard to say really if this is a flaw or not. Morrowind is critisized with being far to easy for the most part and not scaling in dificulty. It also had no compelling reason to stick to the story because A) the story was dull, B) The quests were dull C) Travelling across the world on foot sucked when you had to escort someone. So in Oblivion they A) Scale the game difficulty, B) Keep the quests interesting C) Allow you to fast travel with a follower. So it comes down to choices, which has always been Eldar Scrolls strongest point - choice. You can go off and explore the world and play the game you want or stick to the story and still have a rewarding and challenging plath line.
  • edited April 2006
    You're right Kryyst, it's very much about opinions. Though I thought they had a fourth cleric class, and a clerics guild to go with it. Perhaps they never had the class, and I just haven't run into the guild in Oblivion.

    As for people wanting to run on an underspec machine, this is a good forum:

    http://www.stg-gaming.com/forum/category-view.asp
  • kryystkryyst Ontario, Canada
    edited April 2006
    Northstar wrote:
    You're right Kryyst, it's very much about opinions. Though I thought they had a fourth cleric class, and a clerics guild to go with it. Perhaps they never had the class, and I just haven't run into the guild in Oblivion.

    As for people wanting to run on an underspec machine, this is a good forum:

    http://www.stg-gaming.com/forum/category-view.asp

    There was a cleric class, but that's beyond the Strength/Stealth/Magic thing. Not sure if the clerric is still in it but there is a Priest class you can choose from. I think there are about 20 some odd classes in Oblivion if you don't want to make your own. The whole strength/Stealth/Magic thing is just the starting point for building your own. All the built classes have one of them as their primary.
  • kryystkryyst Ontario, Canada
    edited April 2006
    I've now spent many hours in this game had one character up to 14th level and then started up another character who's now 7th level. I've had some repeat quests because of the core quests that are pseudo manditory. But much of it is new, even in cities I've been in before. I love this game it just gets better and better the more I've played it. There are moments, when I'm stealthing around when I'm fully sucked into the game. That's the first time that's happened in a long time. Morrowind didn't even seem to draw that same effect on me.

    Fantastic game.
  • ZuntarZuntar North Carolina Icrontian
    edited April 2006
    Ah crap, now you've done it.................now I'm gonna have to get it!!
  • kryystkryyst Ontario, Canada
    edited April 2006
    Zuntar wrote:
    Ah crap, now you've done it.................now I'm gonna have to get it!!


    I can't believe you lasted this long ;) Say good by to your life, you'll be flip flopping on calling in sick just to play. The beauty of it is really in the freedom. If you liked the Thief games well you can bring that style of play into Morrowind. If you just like walking around clubbing stuff with a sword no problem. What if you like blasting things? Well that'll work too pick a mage jack up your destruction skill and go crazy. Oh what happens if you want a little bit of each of those? Well no problem it's entirely possible.

    Definitely get the BTmod though. It doesn't add cheats or major game play changes like many mods. Instead it really improves the UI. It's one of those mods that after you install it feels like this is way the game should be. I also recomend the Night Eyes mod. It only effects Kahjit but it turns their night vision into an on/off situation instead of having to restart it every 30 seconds.

    There are other mods, many other mods (part of the strength of Eldar Scrolls) But they start to add/change the game itself and are less about improving the way it plays.

    Another cool mod (forget the name) but it gives saddle bags to your horse and allows you to call it to you from wherever you are. Very handy, but I almost never use a horse and it's easy enough to get back to town to dump equipment so I haven't installed this one yet.
  • ZuntarZuntar North Carolina Icrontian
    edited April 2006
    See, that is my delema! I realy don't have that much time for games. :mad:
    That is why it takes me at least three to six months to finish a game and why I choose ons that I can hop in, kill stuff, save and get out. Don't get me wrong I LOVE to game. My rig is built to game!! Just don't get the time......little kids.....work.....life. sg3agg28g.gif
  • kryystkryyst Ontario, Canada
    edited April 2006
    Zuntar wrote:
    See, that is my delema! I realy don't have that much time for games. :mad:
    That is why it takes me at least three to six months to finish a game and why I choose ons that I can hop in, kill stuff, save and get out. Don't get me wrong I LOVE to game. My rig is built to game!! Just don't get the time......little kids.....work.....life.


    I heare you my life doesn't lead to massive gaming either. I usually play for about 30-45 mins in the morning before work and then if I can get home for lunch I'll geek for another 45 or so (benefit of working close to home). Then if I'm lucky I may have some time after work to play. Fortunately Oblivion allows you to save as often as you want so you aren't stuck with needing to play an hour between saves. Also many of the quests are pretty quick and there is just the world to explore. So all the time you are playing is actually progressing. There is very little down time.
  • ZuntarZuntar North Carolina Icrontian
    edited March 2007
    I know, I know OMG Old thread!!

    Finally got off my butt and picked it up. Very nice so far!!! looks S W E E T on my system to!!!!
  • breakdown84breakdown84 Around town
    edited March 2007
    I played this game, but got bored quickly. Mainly because this looked like a Fable rip-off. Now I know(at least I think) that this "EPIC" series has been out longer but since I played Fable first I just found it to be a rip-off.
  • kryystkryyst Ontario, Canada
    edited March 2007
    I played this game, but got bored quickly. Mainly because this looked like a Fable rip-off. Now I know(at least I think) that this "EPIC" series has been out longer but since I played Fable first I just found it to be a rip-off.

    Ummmm ok. This series has been around much longer then fable - the series has been around before Microsoft and even Sony put out their first consoles. That not withstanding they are two very different styles of games. Fable is pretty much a straight action game. It's not open ended though it allows for lots of down time. Fable is a great game but just not really a direct comparison.
  • Your-Amish-DaddyYour-Amish-Daddy The heart of Texas
    edited April 2007
    Oblivion Vs Morrowind isn't even a standing debate. Morrowind is better, and I'll explain why. In Morrowind, things were harder. You either played it smart, or you died. You couldn't chug potions to keep alive, you couldn't trick the enemies into positions that gave you a striking stance, and left them defenseless, Morrowind had a larger diversity of weapons, where Oblivion has Swords, Daggers, Axes, Maces and Bows. That's it. Morrowind had Spears, Pole arms, Swords, Daggers, Axes, Maces, Throwing weapons, Bows and Crossbows. Morrowind had a much deeper story, and didn't involve repetitively crap such as going into Oblivion gates and shutting them down, which is a serious pain in the ass. Fast Travel is lazy, There's no such thing as critical hits, Morrowind took almost two days to beat the story, Oblivion's a five hour run. You can beat Oblivion before level 8 if you're fast. Morrowind, I was like level 22 before I beat it. Enchanting was more fun in Morrowind, and you could do it yourself, you didn't need to deal with some snooty bunch of idiots who can't solve their own problems with Oblivion's groundbreaking AI system, in which NPC's will drown themselves if you have waterwalking. Oblivion may have high-end graphics, but apparently that's all children look for when deciding if it's a good game or not. Know what a good game is? Shadow Warrior starring Lo Wang. That's a good game, it's for DOS and looks like crap.

    Don't get me started butchering a game that never stood a chance.
  • kryystkryyst Ontario, Canada
    edited April 2007
    The problem with morrowind was that it didn't scale so by the time you hit the 20ish levels if you were playing somewhat intelligently the game became to easy. The quests where just as annoying with having to escort some mentally retarded people from one side of the world to the other. The quests where often so obscure that they didn't make any sense.

    Way to many of the Go North West to xxx where North West could mean any where else on the map except exactly where you were standing. The main story line was dull - though it was more involved. I only finished it once and that was through sheer determination and I didn't enjoy it at all.

    While I definitely agree that some aspects of Morrowind are better then Oblivion. Oblivion as an entire experience is a better game. However there is still massive room for improvement.

    In that style of game I find the Gothic Series to be much better.
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