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edited November 2003 in Hardware
Hmm, I clocked down my ram and the wonderful white specks on textures dissappeared. But I was running Warcraft 3 and all the shadows went bezerk. There were artifacts and polygons shooting everywhere. Running newest Omega drivers on my Radeon 9800 pushed to a Pro. Any ideas?

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited November 2003
    Sounds like core now.

    Memory handles textures. When memory is too high, your textures screw up.

    Core handles polygons. When core is too high, your models screw up.
  • edited November 2003
    Actually I dunno, I had the same probs with my old geforce ti-4200 that wasn't over clocked at all... Maybe it's something else in my system. I tried reinstalling and everything. Weird, I can live with it I guess but if anybody knows any settings to turn off in the drivers that'd be sweet.

    These are shadows that are messing up btw. Not models. Just shadows.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited November 2003
    It's possible that they're using diffused-edge polygons to create shadows to avoid using real-time shadows which are more intensive.
  • GnomeWizarddGnomeWizardd Member 4 Life Akron, PA Icrontian
    edited November 2003
    omega drivers did the same to me!
  • edited November 2003
    Err I don't think it's omega as I switched to default drivers and back... Hmmm... So any solutions offered? I can turn off character shadows but not building shadows
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