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Hmm, I clocked down my ram and the wonderful white specks on textures dissappeared. But I was running Warcraft 3 and all the shadows went bezerk. There were artifacts and polygons shooting everywhere. Running newest Omega drivers on my Radeon 9800 pushed to a Pro. Any ideas?
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Memory handles textures. When memory is too high, your textures screw up.
Core handles polygons. When core is too high, your models screw up.
These are shadows that are messing up btw. Not models. Just shadows.