PS3 indie developer comments on the state of low-budget game development
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
<a href="http://q-games.com">Q-Games</a> headman Dylan Cuthbert wrote an entry on the <a href="http://blog.us.playstation.com">PlayStation.Blog</a> today regarding a re-energization of 2D gaming. Inspired by the clarity of a 1080p, he formed a team called PixelJunk to work on high-def 2D games.
Most of the blog entry is basically an ad for his game and his company, but what got me thinking was his commentary about low-budget game development. Let's pick a nicer word and say "Indie" games. Says Dylan:
<blockquote>"Shortening and simplifying game development, and opening up communication with the players through blogs like this, is really helping game developers become addicted to developing games again (like those homegrown developers in the past who would lock themselves in their bedrooms), and this is going to start affecting innovation enormously over the next 2-3 years."</blockquote>
Indie gaming is becoming a huge industry. With much smaller development budgets, games going for $10 or even $20 can become a huge source of revenue for small game dev houses or even individuals. Parallel to trends in the music and movie industries, gaming distribution is going through a revolution in that even a single artist can get his or her product out to a great many people with a minimum of fuss.
I've said it before, but this is a great time to be a gamer.
Most of the blog entry is basically an ad for his game and his company, but what got me thinking was his commentary about low-budget game development. Let's pick a nicer word and say "Indie" games. Says Dylan:
<blockquote>"Shortening and simplifying game development, and opening up communication with the players through blogs like this, is really helping game developers become addicted to developing games again (like those homegrown developers in the past who would lock themselves in their bedrooms), and this is going to start affecting innovation enormously over the next 2-3 years."</blockquote>
Indie gaming is becoming a huge industry. With much smaller development budgets, games going for $10 or even $20 can become a huge source of revenue for small game dev houses or even individuals. Parallel to trends in the music and movie industries, gaming distribution is going through a revolution in that even a single artist can get his or her product out to a great many people with a minimum of fuss.
I've said it before, but this is a great time to be a gamer.
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