The "back cave" leads to a ceiling duct that drops right on top of the flag
Maybe he meant there is only one way to get out of the intel room (that narrow hallway), unless a soldier could rocket jump back into the duct . Once you get through there there are a few ways back to your base.
@Hawk
I think you have to use the exact name of the map (if you are then I have no idea). I think the name is ctf_snofort_final or something like that.
You have to DL the (Source SDK) in your (Steam Tools) section and then open up the Hammer Editor and then select TF2.
Here's a link with lots of tutorials on TF2 mapping, modeling, compiling, etc. -- www.fpsbanana.com
Like now.
Rolleggroll & I were playing early this morning.
There were only 2 of us so he changed the map to Duel-Duel and it's been stuck there ever since. Because I don't have the password.
I PMed prime for it, but he must be out and about today.
At least not online.
I've been playing on other servers all afternoon now because no one or only one or two people come in for duel-duel.:rolleyes2
lol. my bad. I thought it would just change after a while.
Can you post the direct server links for the other maps? I only downloaded warpath and stronghold, then had to stop last night when the server switched to sno fort because I didn't have the map.
Here's a few more fun maps I've played...
DL and try them out.
I think you can get most of them from fpsbanana.com/maps
ctf_scorpion_v3
ctf_plateaus_b1
cp_snowbridge_thallus_2
ctf_turbine_v3
pu_jinxed_b2
cp_toy_fort_beta2
ctf_smooth_b2
ctf_lulz_v2
cp_iceworld_beta_v2
You have to DL the (Source SDK) in your (Steam Tools) section and then open up the Hammer Editor and then select TF2.
Here's a link with lots of tutorials on TF2 mapping, modeling, compiling, etc. -- www.fpsbanana.com
cool thx! I'll see if I get some time to play with this - any requests?
That would be some good times. But we would have to get it to work. Maybe have everyone who is not fighting go spectator? We should try that tonight .
My idea would be to have everyone be scouts. Have them meet in the middle, pace off ten taps of the W (or up arrow, if you have a G, an M, and a Hoosdo in between), turn, and shoot the hell out of one another using the pistol until one dies.
Either that or we up the damage on that specific gun for that map (which probably isn't easy) and have a one-shot kill.
jj, Idiot_Slayer, my roommate(afro ninja) and I were checking out some custom maps. We played ctf_ahopheus_b1, melee_ringking, and koth_twisted_v3. Melee is kinda fun because you only can use your melee and the cap point is a boxing ring. ahopheus is crazy with low gravity but isn't very good. Koth was pretty sweet especially with small amounts of people.
Not sure if any should be added to the rotation though.
jj, Idiot_Slayer, my roommate(afro ninja) and I were checking out some custom maps. We played ctf_ahopheus_b1, melee_ringking, and koth_twisted_v3. Melee is kinda fun because you only can use your melee and the cap point is a boxing ring. ahopheus is crazy with low gravity but isn't very good. Koth was pretty sweet especially with small amounts of people.
Not sure if any should be added to the rotation though.
We also did a couple others. cp_horus_b2 (really cool egyptian themed one with some nice areas and back paths to flank the points), cp_toy_fort (a toy themed area), and cp_castle (weird) are the ones I remember. I'm thinking of spending some time trying to figure out the hammer editor, who knows.
Comments
Or maybe I was only seeing/ going in through the one entrance.
I'll have to check that.
Maybe he meant there is only one way to get out of the intel room (that narrow hallway), unless a soldier could rocket jump back into the duct . Once you get through there there are a few ways back to your base.
@Hawk
I think you have to use the exact name of the map (if you are then I have no idea). I think the name is ctf_snofort_final or something like that.
and yes, you need the exact name, so cp_warpath, ctf_stronghold_b5, etc.
Here's a link with lots of tutorials on TF2 mapping, modeling, compiling, etc. --
www.fpsbanana.com
lol. my bad. I thought it would just change after a while.
It would be kinda cool and fun if we could make that work one night.
you can issue rcon maps * to see what's available.
That would be some good times. But we would have to get it to work. Maybe have everyone who is not fighting go spectator? We should try that tonight .
DL and try them out.
I think you can get most of them from fpsbanana.com/maps
ctf_scorpion_v3
ctf_plateaus_b1
cp_snowbridge_thallus_2
ctf_turbine_v3
pu_jinxed_b2
cp_toy_fort_beta2
ctf_smooth_b2
ctf_lulz_v2
cp_iceworld_beta_v2
cool thx! I'll see if I get some time to play with this - any requests?
Ship-to-ship CTF on the high seas.
cp_horus_b2 looks good too.
My idea would be to have everyone be scouts. Have them meet in the middle, pace off ten taps of the W (or up arrow, if you have a G, an M, and a Hoosdo in between), turn, and shoot the hell out of one another using the pistol until one dies.
Either that or we up the damage on that specific gun for that map (which probably isn't easy) and have a one-shot kill.
...this as well as various melee duels.
Nights 666th post
Not sure if any should be added to the rotation though.
We could include whatever maps we wanted, and they would only run if they got a majority vote at the end of the previous map.
We also did a couple others. cp_horus_b2 (really cool egyptian themed one with some nice areas and back paths to flank the points), cp_toy_fort (a toy themed area), and cp_castle (weird) are the ones I remember. I'm thinking of spending some time trying to figure out the hammer editor, who knows.