Graphics issues!! GeForce 6200 256MB AGP
Here's the story: I rebuilt the PC, New XP SP2 load, and "upgraded" to a new HIS Radeon 9550 256MB AGP, from the older/smaller radeon 128MB card.. had issues with running C&C 3 Tibrium <(spell?)Wars. It wouldn't start, gave error that directx wasn't installed and it was. dxdiag showed issue with Direct3D. FYI..Directx 9.0c is loaded. Couldn't resolve that so I bought the XFX GeForce 6200 256MB AGP card. Now have different issue... Game fires up fine but screen shows spikey graphics. Have tried adjusting hardware acceleration.. no joy. I've updated all the mobo drivers, again no joy. I'm at a loss now. Mobo is a jetway kt400adbl with via chipset and a AMD 2400+. Chipset drivers is what I updated. System is running over 1GB ram. All win updates loaded. Funy thing is the older radeon card had 128MB and worked with this game before I reloaded the PC and moved up to the bigger cards. So neither of the 256MB cards work with their latest drivers. I'm Puzzled. Any ideas out there?
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At the moment, I'm at a loss for this one because it really seems like you've covered all of the bases on the software side of things. Did you buy it at a local store that will allow exchange? It is entirely possible that there is a hardware issue with the GPU itself.
The problem is primarily caused by the accelerator not receiving ANY "dodraw to" functions. That means that the bones or anchors for the 3d images aren't receiving the bind for the triangles. This can happen card to card, depending on the current supplied (Card may not be getting enough juice) or just on a bad environment such as too much heat, or under 10% or over 95% humidity for any long period of time.
The best fix is to test the cards on another motherboard in a controlled environment. If it carries, then the GPU was not traced properly, or you cooked the card on that board. My x1900 does it because it's been slightly heat damaged, but only does it in the presence of NON-LAYERED NON-BACKFACED vertecies and does it in a very controlled, almost non-noticeable manner. Like in HL2 on the road parts where you gotta kick the cars over the edge with the grav gun, The open side of the crushed blue car wobbles a bit, but since it's attached to other verticies that ARE bound, they don't go spaztastic, and the midde 203-291 of the glove for the grav gun also jiggle a bit.