Finally fixed the Gravel Pit
primesuspect
Beepin n' BoopinDetroit, MI Icrontian
At least it sounds like they did:
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew
</username> - Fixed a bug that could cause a slight delay on engine startup
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Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
- Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTVOur server has had those updates since the 22nd, Just FYI