Finally fixed the Gravel Pit

primesuspectprimesuspect Beepin n' BoopinDetroit, MI Icrontian
edited November 2007 in Team Fortress 2
At least it sounds like they did:
  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew
    </username>
  • Fixed a bug that could cause a slight delay on engine startup

Comments

  • RyderRyder Kalamazoo, Mi Icrontian
    edited November 2007
    For the record, our server has "pure" set to enabled, so that should be global for all maps.
  • TiberiusLazarusTiberiusLazarus Icrontian
    edited November 2007
    Seems like they added a lot of things. Its good to see they are still keeping up with everything. Hopefully they will keep doing this as new problems are found.
  • RyderRyder Kalamazoo, Mi Icrontian
    edited November 2007
    IC server restarted.... Updates applied :D
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited November 2007
    Looks like they tried fixing it again:

    Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Source Engine
    • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
    • Fixed a regression with walking on terrain in Half-Life 2: Episode Two
    SourceTV
    • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
    • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
    • ALT will switch to Auto-Director mode in SourceTV
  • RyderRyder Kalamazoo, Mi Icrontian
    edited November 2007
    Those are the fixes that were implemented on the 21st.

    Our server has had those updates since the 22nd, Just FYI :)
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