C4D Help (Materials)

V-PV-P State College, PA Member
edited December 2007 in Internet & Media
[strike]I've been working on a model for an LCD TV for a bedroom set I'm making in C4D, and I just can't get the right material for the screen part. Does anyone have any experience with 3D design that could give me a pointer on the material settings for a LCD screen thats off?

http://aycu32.webshots.com/image/35191/2003623125899591508_rs.jpg
http://aycu06.webshots.com/image/37765/2003602677079377599_rs.jpg[/strike]

Yea, thanks NiGHTS, but I fixed the problem. I have another one now though. I put a wall behind the TV as shown in the picture below, and I selected the angled edge of it and added a glowing material only to that selection so that it would give a nice light glow onto the wall. The problem is that to glow doesn't show up at all if it's in the dark, only when there is light...

When I put the glow in the front, it shows up like this:
th.14de7f4181.gif

When I put it in the back, this is what happens:
http://img2.freeimagehosting.net/uploads/a22e2c03b9.gif

This is the area I selected to apply the material to:
http://img2.freeimagehosting.net/uploads/c2845755b5.gif

Comments

  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2007
    Apparently, your images contain errors...:confused:
  • V-PV-P State College, PA Member
    edited December 2007
    Edited.
  • NomadNomad A Small Piece of Hell Icrontian
    edited December 2007
    I don't have a lot of experience with C4D, but I'll try to give some pointers that may be helpful towards what you're trying to achieve.

    For most televisions, the screen glass itself is a dark gray color. Probably between 200-255 " " in the diffuse slot. What is complicated though is the reflection of the screens. They only carry about a 30% reflection of the objects around it, but also the reflections are not crystal clear like a mirror, they are slightly blurred. So if there is an option or the ability to change the reflection, I suggest you do that.

    As for the glow, I would two possibilities, C4D should be capable of both or one of these options.

    The first way is the simplest, merely to place a planar light around the same size of the screen put slightly in front of it. That way you don't have to screw around with things not turning on and off right. Alternatively, you can utilize and output card/map through the diffuse slot, making the object itself a light. The lighting will be dictated by the color and other textures in the material.

    Afterwards I would go back in Photoshop and add the blur by duplicating the layer, using a moderate amount of gaussian blur, lowering the brightness and increasing the contrast, then lowering the opacity of the layer and erasing by hand around the area you want the glow. This will give you the maximum amount of control, but still giving you the ambient light from the TV screen.
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