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DirectX NeXt Early Preview
So, maybe you’re wondering what ATI’s future R500 or NVIDIA’s NV50 chips may have in store but know that if you were to ask either company you’d get the brick wall response: "Sorry, we cannot comment on unannounced projects or products". Well, it’s a pretty good guess that whatever features Microsoft’s DirectX may make available, future 3D hardware is more or less going to follow it in terms of features, so why not start there?
Recently Microsoft have been dishing out to developers the directions that DirectX NeXt may take at Microsoft’s Meldown conference. The presentations given to developers have recently been made available and Beyond3D.com reader "Ilfirin" has taken a good look at the types of features and functionality that may be available in the next major update to DirectX.
While the next major revision for DirectX is not expected until Longhorn’s launch, Microsoft’s DirectX group has been briefing developers on what’s in store for “DirectX Next” with presentations at Microsoft Meltdown and other developer conferences. Recently, this presentation was made available to the public via Microsoft’s Developer Network. The intent of this article is to give a more thorough treatment of the features listed for inclusion with DirectX Next and hence explore the types of capabilities that DirectX Next may be offering.
Catch the full preview over @ Beyond3D.com
Recently Microsoft have been dishing out to developers the directions that DirectX NeXt may take at Microsoft’s Meldown conference. The presentations given to developers have recently been made available and Beyond3D.com reader "Ilfirin" has taken a good look at the types of features and functionality that may be available in the next major update to DirectX.
While the next major revision for DirectX is not expected until Longhorn’s launch, Microsoft’s DirectX group has been briefing developers on what’s in store for “DirectX Next” with presentations at Microsoft Meltdown and other developer conferences. Recently, this presentation was made available to the public via Microsoft’s Developer Network. The intent of this article is to give a more thorough treatment of the features listed for inclusion with DirectX Next and hence explore the types of capabilities that DirectX Next may be offering.
Catch the full preview over @ Beyond3D.com
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