Resource making tips...

edited April 2008 in Gaming
Ok, first off, I want to make everyone very aware that I am a bonefied newby to Travian. So anything I may say is subject to be silly, or just plain wrong. So feel free to correct me for my own education! :-D

First off, I have noticed that towards the end game, Wheat loses quite a bit of value on the trade market. Because of this it tends to be traded off 1.5:1 or 2:1 quite often. On the flip side, Iron becomes more valuable. Now would it be plausible to create a village in the midst of lets say a total of 75% iron oasis, make that town your capital, and then buff your iron efficiency as high as possible, then taking advantage of the market and trading 1:2 or 1:1.5?

As I said that strategy may have car sized holes in it, so feel free to help me out here. I am asking all this because I plan on making my second village near the outpost within 4-5 days. I want to start out strong and focus completely on economics for the second village at least, because I will only have to have minimal self defense in the midst of {IC}'s "powerbase"* . Thanks in advance for any help!

Comments

  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    well, it COULD benefit, for a short while.
    i have to admit, it's an intelligent marketing scheme, however you could also make several iron villages, so you aren't wasting the capital status on that village, and to be fair at the endgame stockpiling resources isn't so much a focus since the end is near, so to speak.

    building your own troops would probably be a better thing to focus on...
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    You get a village to -82|332. It's a 5 iron valley with 4 iron oasis!!!

    I'm not sure how trading will be in the end game though.
  • a2jfreaka2jfreak Houston, TX Member
    edited April 2008
    Actually, I think wheat is the more valuable resource as you grow. Wait until you have a village that has 15k wheat consumption per hour and you'll see that you'll need much more wheat (just to keep troops alive, not to mention train more troops) than you will wood/clay/iron.

    Don't misunderstand me. Iron is valuable (all resources are) but wheat is the one you'll go through the most of on an hourly basis.

    Here's Cantrellia Prime:
    Hourly production:
    Wood: 6,078
    Clay: 6,078
    Iron: 6,756
    Wheat: 629

    My TRUE wheat production is 15,894, but I consume 15,265. As you can see, wheat is very valuable as troop-count increases.
  • edited April 2008
    Unfortunately, I started way too late in this game to have any kind of useful military presence, but I think I can work the market to at least supply the alliance tons of cash before everything is said and done. I just hope that you guys are around when the server restarts...
  • MedlockMedlock Miramar, Florida Member
    edited April 2008
    Middge wrote:
    Unfortunately, I started way too late in this game to have any kind of useful military presence, but I think I can work the market to at least supply the alliance tons of cash before everything is said and done. I just hope that you guys are around when the server restarts...
    At the VERY least, everyone that was a member of Icrontic before Travian will be here when it restarts. I don't know about the ones that met Icrontic through Travian. Who knows, maybe we'll have grown on them enough for them not to leave. :wink:

    Heck, InvisibleMuffin (who we met in game) turned down a bigger alliance and a shot at end-game.
  • edited April 2008
    TheGr81 wrote:
    At the VERY least, everyone that was a member of Icrontic before Travian will be here when it restarts. I don't know about the ones that met Icrontic through Travian. Who knows, maybe we'll have grown on them enough for them not to leave. :wink:

    Not to say the Icrontic forums aren't great, I would still miss the version of Icrontic that involves 20k+ man at arms. Muahahahaha.
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Well personally I sell iron at 2:1 and it works a treat. sold 30k iron for 60k of other resources, in some cases I traded 10,000 iron for 20,000 at a time o.O
  • a2jfreaka2jfreak Houston, TX Member
    edited April 2008
    I normally sell 1:1 just to give incentive for it to move quickly.
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    I always find that no matter how far away I'm always second to get the resources- is this a gaul feature? Slower merchants? ¬_¬
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    merchant speeds:
    roman: 16
    gaul: 24
    teuton: 12

    i think that's on normal servers, so its 32,48 and 24 for speed.
    either way, gaul's merchants are fastest, teutons slowest, romans middlish
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Gah, why does it always take longer for me to get the resources >.< Doesn't matter if I'm selling or buying, still the same.
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    just buy from gauls, then you'll always get them at the same time.
    but since that will be harder...

    at least your merchants aren't out for that long..
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Ooh, I was thinking about it the wrong way round :tongue: Thanks :doh:
  • MedlockMedlock Miramar, Florida Member
    edited April 2008
    Even though my merchants are always the slowest, gotta love the 3k carrying capacity without a trade center. Right now they move over 6000 each. :)
  • LamboLambo Sunny Scotland
    edited April 2008
    Hello, I'd like a bit of advice and this seemed as good a thread as any to ask in!

    I had(have) a plan for my second Village (Lamboton): I built my own farm! It's basically just a Warehouse and Granary surrounded by Lvl 8 resource fields, and though I was drip feeding it for a day or two, it's now started to prodiuce resources for my capitial, conviently located next door!

    My first question is: Was this a stupid plan? (Bearing in mind that I started it before I joined {IC}, so didn't know of Outpost)

    Secondly. How big can I make it, without it becoming a target for conquering?
    I'm guessing the Economics of Senators/losses in Conquering etc mean that up to a certain population it's just not worth trying to conquer a Village? I'm delibrately trying to keep the population low, but it'd be nice to upgrade the fields a bit more and maybe add an iron-works etc?

    thanks

    Lambo
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    well, a village next door to another simply for feeding it with more resources is a common plan, and it pays off if you max out the fields/marketplace as you can then make the village a super stronghold with loads of troops etc.

    only if you load it with troops does it actually work though, because otherwise people will eventually raid the hell out of you...

    basically: good idea, done all the time, but make level 20 wall & tonnes of level 20 armoury troops.
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    The second is a feeder village. That is the only way to go. One just feed the bigger one.

    Level 10 on all crops, max out the granary and warehouse. The add the bonus buildings (brickworks, sawmill, flourmill, etc) and then max out the market place. Maybe build a trading office to make transfers quick.

    That should put your village at about 350. Not under the radar but not sticking out. Trick is to make it undesirable. You ARE close to TBonz area down there.
  • LamboLambo Sunny Scotland
    edited April 2008
    Oops. Max out the Market Place :rolleyes: ? I just demolished it :D ! Was trying to keep the population down and thought I could just raid myself!

    I've built up the wall to lvl 13, but that's more in case I get raided by a me-sized player (probably looking for revenge for having been raided!)- I can send over troops to defend and give them a nasty surprise second time round. If anyone's really looking to conquer it, I doubt I'd be able to stop them, or if it'd even be worth it! It's basically paid for itself already I think and I built a residence there because it was cheaper than upgrading the one in the capital!

    Anyway, I'll get on it! Thanks for the advice!
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2008
    Raiding yourself is against the rules, I believe.
  • LincLinc Owner Detroit Icrontian
    edited April 2008
    Lambo wrote:
    thought I could just raid myself!
    I believe that's against the rules. Merchants are critical.
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    no its not, it gets done a lot.

    it doesnt break FF rules since its your own resources etc

    but its a real bugger to do it, and much easier just to make a marketplace.
  • edited April 2008
    I've just devised an even better way of making money... The only difference is this way costs gold. Basically you use the 1:2 trade rate for iron, to a huge advantage. You accumulate as much resources across all 4 types to fill your warehouse with just iron. For example; If your warehouse can hold 20k of everything, you wait until you have 5000 of each, and use the NPC merchant to pool it into iron. You then sell the iron for double another resource. For me it is easiest to do with wheat. Then you redistribute the profit with the NPC merchant. I have used this tactic to literally double my money 4 times in a row now. It's very easy, but costs gold :-(
  • Invisible-MuffinInvisible-Muffin Scotland
    edited April 2008
    yeah, good if you have a ton of cash...

    another idea i see being done is trade tactically.

    say you sell 3000 iron for 5000 clay in one village, and in another sell 3000 clay for 5000 iron.

    in the end you have 2000 more iron and clay.
    just make 3 villages, 5 iron/5 clay/5 wood villages and trade for the resource that each village has 3 tiles of.
  • edited April 2008
    Well my tactic works more for people like me who are struggling to get their first village off the ground and working on the pre-reqs for village #2. It's a very expensive process and my warehouse is below 500 ALL the time. :-(
  • HarudathHarudath Great Britain Icrontian
    edited April 2008
    Raiding yourself is ok, but raiding other people in your alliance is against the rules. I think.
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