Resource making tips...
Ok, first off, I want to make everyone very aware that I am a bonefied newby to Travian. So anything I may say is subject to be silly, or just plain wrong. So feel free to correct me for my own education! :-D
First off, I have noticed that towards the end game, Wheat loses quite a bit of value on the trade market. Because of this it tends to be traded off 1.5:1 or 2:1 quite often. On the flip side, Iron becomes more valuable. Now would it be plausible to create a village in the midst of lets say a total of 75% iron oasis, make that town your capital, and then buff your iron efficiency as high as possible, then taking advantage of the market and trading 1:2 or 1:1.5?
As I said that strategy may have car sized holes in it, so feel free to help me out here. I am asking all this because I plan on making my second village near the outpost within 4-5 days. I want to start out strong and focus completely on economics for the second village at least, because I will only have to have minimal self defense in the midst of {IC}'s "powerbase"* . Thanks in advance for any help!
First off, I have noticed that towards the end game, Wheat loses quite a bit of value on the trade market. Because of this it tends to be traded off 1.5:1 or 2:1 quite often. On the flip side, Iron becomes more valuable. Now would it be plausible to create a village in the midst of lets say a total of 75% iron oasis, make that town your capital, and then buff your iron efficiency as high as possible, then taking advantage of the market and trading 1:2 or 1:1.5?
As I said that strategy may have car sized holes in it, so feel free to help me out here. I am asking all this because I plan on making my second village near the outpost within 4-5 days. I want to start out strong and focus completely on economics for the second village at least, because I will only have to have minimal self defense in the midst of {IC}'s "powerbase"* . Thanks in advance for any help!
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i have to admit, it's an intelligent marketing scheme, however you could also make several iron villages, so you aren't wasting the capital status on that village, and to be fair at the endgame stockpiling resources isn't so much a focus since the end is near, so to speak.
building your own troops would probably be a better thing to focus on...
I'm not sure how trading will be in the end game though.
Don't misunderstand me. Iron is valuable (all resources are) but wheat is the one you'll go through the most of on an hourly basis.
Here's Cantrellia Prime:
Hourly production:
Wood: 6,078
Clay: 6,078
Iron: 6,756
Wheat: 629
My TRUE wheat production is 15,894, but I consume 15,265. As you can see, wheat is very valuable as troop-count increases.
Heck, InvisibleMuffin (who we met in game) turned down a bigger alliance and a shot at end-game.
Not to say the Icrontic forums aren't great, I would still miss the version of Icrontic that involves 20k+ man at arms. Muahahahaha.
roman: 16
gaul: 24
teuton: 12
i think that's on normal servers, so its 32,48 and 24 for speed.
either way, gaul's merchants are fastest, teutons slowest, romans middlish
but since that will be harder...
at least your merchants aren't out for that long..
I had(have) a plan for my second Village (Lamboton): I built my own farm! It's basically just a Warehouse and Granary surrounded by Lvl 8 resource fields, and though I was drip feeding it for a day or two, it's now started to prodiuce resources for my capitial, conviently located next door!
My first question is: Was this a stupid plan? (Bearing in mind that I started it before I joined {IC}, so didn't know of Outpost)
Secondly. How big can I make it, without it becoming a target for conquering?
I'm guessing the Economics of Senators/losses in Conquering etc mean that up to a certain population it's just not worth trying to conquer a Village? I'm delibrately trying to keep the population low, but it'd be nice to upgrade the fields a bit more and maybe add an iron-works etc?
thanks
Lambo
only if you load it with troops does it actually work though, because otherwise people will eventually raid the hell out of you...
basically: good idea, done all the time, but make level 20 wall & tonnes of level 20 armoury troops.
Level 10 on all crops, max out the granary and warehouse. The add the bonus buildings (brickworks, sawmill, flourmill, etc) and then max out the market place. Maybe build a trading office to make transfers quick.
That should put your village at about 350. Not under the radar but not sticking out. Trick is to make it undesirable. You ARE close to TBonz area down there.
I've built up the wall to lvl 13, but that's more in case I get raided by a me-sized player (probably looking for revenge for having been raided!)- I can send over troops to defend and give them a nasty surprise second time round. If anyone's really looking to conquer it, I doubt I'd be able to stop them, or if it'd even be worth it! It's basically paid for itself already I think and I built a residence there because it was cheaper than upgrading the one in the capital!
Anyway, I'll get on it! Thanks for the advice!
it doesnt break FF rules since its your own resources etc
but its a real bugger to do it, and much easier just to make a marketplace.
another idea i see being done is trade tactically.
say you sell 3000 iron for 5000 clay in one village, and in another sell 3000 clay for 5000 iron.
in the end you have 2000 more iron and clay.
just make 3 villages, 5 iron/5 clay/5 wood villages and trade for the resource that each village has 3 tiles of.