Best potential location for a capital
What are people's capitals? a standard 4x6 or a 9 cropper or a 15 cropper? After looking at resource outputs it seems to me that a 4x6 right next to a 15-cropper would be the best location for a capital. If you can keep your capital the same village for a long time, you can really output a lot of resources.
A 4x6 gives even distribution of resources needed to build armies and max buildings. I think if you had a 4x6 next to a 15-cropper with 2-3 oases you would be able to research/build a large constantly growing force and then offload them for storage at your 15-cropper. Also you want your oases for your capital to be focused on wood, clay, and iron. Then maybe some wheat oases for your cropper. It seems to me that the most efficient way to grow armies is to have a centralized production village (your capital) which has maxed research and military buildings All other villages can just supply the capital and max their wall for defense.
Eventually you would need another army producing village but you could specialize those forces pretty easily.
Any thoughts? Seems like the most efficient use of your capital IMO.
A 4x6 gives even distribution of resources needed to build armies and max buildings. I think if you had a 4x6 next to a 15-cropper with 2-3 oases you would be able to research/build a large constantly growing force and then offload them for storage at your 15-cropper. Also you want your oases for your capital to be focused on wood, clay, and iron. Then maybe some wheat oases for your cropper. It seems to me that the most efficient way to grow armies is to have a centralized production village (your capital) which has maxed research and military buildings All other villages can just supply the capital and max their wall for defense.
Eventually you would need another army producing village but you could specialize those forces pretty easily.
Any thoughts? Seems like the most efficient use of your capital IMO.
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if you start early, i'd say a 15c, with support villages surrounding it. much like this:
http://speed.travian.co.uk/karte.php?z=311828
if you start later on, or aren't so good then a 9 cropper practically looks after itself, and supply villages boost its value and production, etc.
On the other hand, Flint doesn't need to store troops elsewhere as its force grows (Lady Jaye has filled 2 other croppers with troops) AND it is incredibly secure because I can send EVERY Praetorian I have to it without the wheat going too negative. I could muster 50,000+ troops there to defend it with ease. Combined with the Stonemason, Flint would take an entire Myth wing to level.
//edit: Not to mention that because of our location and where its support villages are, etc. I could get 80% of my reserves there before even cavalry could reach me from an opponent)
Another thing is having a centralized village for troop making is the research problem. If you use other villages all the time to make troops you end up spending a whole lot on research to get troops upgraded. Instead have the capital max out research all the units (or just the ones you plan to use) and send them as reinforcements to other villages. You can save a lot of space/resources by using reinforcements rather than building another barracks/academy/stable/blacksmith/armory. Later on you can setup other villages (maybe a 9-c) to have a specialized army like praetorians or imperians.
I've just been thinking about this stuff a lot recently and have been wondering where we could cut the fat off of our economies so to speak.
Flint and Lady Jaye are definitely my main troop production villages - their barracks queue hasn't paused in weeks (the latter has a lv20 Great Barracks going 90% of the time too). Any other troop making village just makes Praetorians with the resources on hand and ships the remainder to one of those two.
Most of my resources (combined) now go to feeding Lady Jaye's Great Barracks, Praetorian, and granaries.
I could totally see one night where I go to sleep and the next day find out some ass decided to hit it with a 30-wave attack and just nuked it.
I also think the 6x4 is better early in the game because wheat isn't as essential to your other resources for production. Your 4x6 can crank out a lot more clay, iron, and wood to help max the capital faster than if you had to supply a 15-c constantly in order to get it up to speed.
I dunno, good dialog so far though. Maybe a "What to do, n00b!" guide would be useful for new members of alliance at restart, at least with the finer arts of strategy and tactics.
Aries has 2 feeders and another coming online soon. It produces more than it can or the four can hold.
Hera has 2 maxed out feeders, one of which is another 15-cropper. Hera is doing fine with troops. It's queues are already 18 hrs long and building. As soon as the queue reaches 36 hrs, I will work on building a great barrack and stable.
Dion only has one feeder but it's a 9 cropper with 2 50% wheat fields!!! So Dion is cranking out offensive troops. By Monday Dion will have 5k of axe and 3k of knights. I'm gearing up for some battle!!! After that, cats and rams. The end of next week, it will start sending resources to Hera so it can REALLY ramp up Defensive troops.