ARRSE WING INFO
OK... so what do we do now? We have ourselves a nice new name and we have instant friends and some serious reputation to go along with that new name.
It DOES come at a cost...
Here is the master list of Confederation Pacts that we need to honor. They are all the wings of ARRSE and KoA. I also included any Confed Pacts from KoA but no further...
Confederation Pacts:
~ KoA ~
~*D*~
~BBS~H1
~BBS~H2
~KoA~Weed
ARRSE
ARRSE 1
ARRSE FL
B.W
B.W IV
B.W TW
B.W.II
BW III
KoA
KoA 1
KoA M
KoA~WEED
NAPS to honor...
[ONE] BM
[ONE] E
[ONE] H
[ONE] L
[ONE] T
Part I
Part II
Part III
It DOES come at a cost...
Here is the master list of Confederation Pacts that we need to honor. They are all the wings of ARRSE and KoA. I also included any Confed Pacts from KoA but no further...
Confederation Pacts:
~ KoA ~
~*D*~
~BBS~H1
~BBS~H2
~KoA~Weed
ARRSE
ARRSE 1
ARRSE FL
B.W
B.W IV
B.W TW
B.W.II
BW III
KoA
KoA 1
KoA M
KoA~WEED
NAPS to honor...
[ONE] BM
[ONE] E
[ONE] H
[ONE] L
[ONE] T
Part I
Part II
Part III
0
Comments
No settling or conquering villages within the 7x7 of a ARRSE/ [ONE] member's capital without permission. This is to allow people to expand their 7x7 without worry of fellow members taking good spots.
Thanks for that, I'll ask ONE locals to possible recruits from now on
if we're to follow this Q me and you have a problem.