Catalyst 8.7 hits the streets

ThraxThrax 🐌Austin, TX Icrontian
edited July 2008 in Science & Tech
It's that time again, folks! AMD has up and released revision 8.7 of the Catalyst-series drivers for their Radeons. They're a little sparse in the way of new features, but could provide performance enhancements that will make some gamers happy:


  • 3DMark Vantage: Performance increases of up to 20% is noticed in the Performance Preset on single card configured systems when using ATI Radeon™ HD 36xx or ATI Radeon™ HD 34xx products
  • Company of Heroes DX10: Performance increases of 3% to 12% is noticed in specific maps on single card configured systems when using either an ATI Radeon™ HD 48xx, ATI Radeon ™ HD 38xx, or an ATI Radeon™ HD 36xx product
  • Lost Planet DX10: Performance increases of 4% to 15% is noticed in specific maps on single card configured systems when using either an ATI Radeon™ HD 48xx, ATI Radeon™ HD 38xx, or an ATI Radeon™ HD 36xx product
  • Call Of Duty 4 DX9: Performance increases of up to 4% in specific maps is noticed on single card configured systems when using an ATI Radeon™ HD 48xx product
    Lost Planet DX9: CrossFire™ scaling improves up to 1.7x and performance increases up to 80% across all Radeon products when AA and AF is enabled

You can get your hands on the goods from the boys in <s>red</s> green over here.

Comments

  • GnomeWizarddGnomeWizardd Member 4 Life Akron, PA Icrontian
    edited July 2008
    I pray they do everything they say because wow that is a nice driver update
  • QeldromaQeldroma Arid ZoneAh Member
    edited July 2008
    Thrax wrote:
    ....
    [*]Company of Heroes DX10: Performance increases of 3% to 12% is noticed in specific maps on single card configured systems when using either an ATI Radeon™ HD 48xx, ATI Radeon ™ HD 38xx, or an ATI Radeon™ HD 36xx product...
    I've been noticing a lot of performance differences in this game compared to others. Graphics look as difficult/fantastic as many others. Wonder if the game is as good as they say- may have to get it. I think game designers have to (consistently) pay as much attention to their builds as vid-card makers do their drivers in order to work effectively with these newer boards and their configurations.
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