Nvidia shows real time ray tracing: 30fps @ 1920x1080 at SIGGRAPH

One thing that Intel's been touting about their upcoming Larrabee tech is the ability to do real time ray tracing. Of course Larrabee is slated for a 2009/2010 release, so today's showing of real time ray tracing by rival Nvidia at SIGGRAPH is a bit of a coup for the boys in green.
Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.
While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.
Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.
While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.
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