Nvidia shows real time ray tracing: 30fps @ 1920x1080 at SIGGRAPH

primesuspectprimesuspect Beepin n' BoopinDetroit, MI Icrontian
edited August 2008 in Nerdery
One thing that Intel's been touting about their upcoming Larrabee tech is the ability to do real time ray tracing. Of course Larrabee is slated for a 2009/2010 release, so today's showing of real time ray tracing by rival Nvidia at SIGGRAPH is a bit of a coup for the boys in green.

Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.

While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited August 2008
    It looks ****ty.
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited August 2008
    Don't look at the jaggies, look at the reflections, shadows, and lighting. It's only 3 bounces, so it's not amazing, but it looks promising. The jaggies are pretty unforgiveable on a quad-Quadro rig, though ;)
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited August 2008
    I know what RT is supposed to offer over raster. Still looks ****ty.
  • Sledgehammer70Sledgehammer70 California Icrontian
    edited August 2008
    As crappy as it looks race tracing in real time is something very new to the 3D world. Like your Bro Thrax I use to wait 30 minutes to get 1 frame rendered. But taking in mind it had thousands and rays :)
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited August 2008
    TBH
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