Nvidia shows real time ray tracing: 30fps @ 1920x1080 at SIGGRAPH

primesuspectprimesuspect Beepin n' BoopinDetroit, MI Icrontian
edited August 2008 in Science & Tech
One thing that Intel's been touting about their upcoming Larrabee tech is the ability to do real time ray tracing. Of course Larrabee is slated for a 2009/2010 release, so today's showing of real time ray tracing by rival Nvidia at SIGGRAPH is a bit of a coup for the boys in green.

Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.

While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited August 2008
    It looks ****ty.
  • SnarkasmSnarkasm Madison, WI Icrontian
    edited August 2008
    Don't look at the jaggies, look at the reflections, shadows, and lighting. It's only 3 bounces, so it's not amazing, but it looks promising. The jaggies are pretty unforgiveable on a quad-Quadro rig, though ;)
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited August 2008
    I know what RT is supposed to offer over raster. Still looks ****ty.
  • Sledgehammer70Sledgehammer70 California Icrontian
    edited August 2008
    As crappy as it looks race tracing in real time is something very new to the 3D world. Like your Bro Thrax I use to wait 30 minutes to get 1 frame rendered. But taking in mind it had thousands and rays :)
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited August 2008
    TBH
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