Nvidia shows real time ray tracing: 30fps @ 1920x1080 at SIGGRAPH
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Beepin n' BoopinDetroit, MI Icrontian
One thing that Intel's been touting about their upcoming Larrabee tech is the ability to do real time ray tracing. Of course Larrabee is slated for a 2009/2010 release, so today's showing of real time ray tracing by rival Nvidia at SIGGRAPH is a bit of a coup for the boys in green.
Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.
While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.
Utilizing four of their newest Quadro GPUs, they were able to push 1920x1080 @ 30fps with three-ray tracing. While 3 rays isn't exactly Pixar-quality, it's still a very advanced way of lighting a scene, and when this trickles down to consumer-level hardware it will make for exceptionally well-lit and attractive graphics.
While at this point, four Quadros in a box is still a pretty expensive proposition (Think five figures), at the pace tech moves this will probably be in a $300 desktop video card in about 12-18 months.
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