It's not real-time rendering.. just look at how large the jaggies get as the camera zooms in on objects. If it were real time, the jaggie's "steepness" would stay constant.
I was listening to some trance, when I read your post. I decided to fire her up - expecting only short graphics. Damn thing coincided with the beats I was listening to.
Very impressive, 64k? 30000 to 1? Staggering stuff.
The future will be fun won't it?
Actually this is a very old scene. I have many CD's containing hundreds and hundreds of demos like this from on the Amiga. It's just a scene to try and impress people which will probably never go away. Same applies to cracktros and such on old games too, especially some of the Crystal and Fairlight ones.
I can't run it here at my parents for some reason, ugh. Says it cannot find vertex pixil shaders and stuff?? wtf?
Is it just some vector stuff? I heard someone say it was pixilizing. I cannot say without me actually seeing it.... but it said it cannot find the vertex and stuff.
Could it be that the file holds all the vector info, then it converts when open to picture format of some sort? How much memory does it use when open and running? I wish I could see this
It just shows what a little bit of optimisation can achieve Years ago on the amiga this sort of thing was common, people tried to cram as much as they could into a small space, and the results were pretty damn incredible. The problem on the pc is that we have all grown so used to programs being many many times bigger then they need be, in one case one m$ program was over 2000 times bigger then what it should have been.......thats why we are amazed now at what can be done in 64k. Imagine how fast our pc's would run now if all programs, especially windows, were optimised like that, insted of being mostly considted of needless bloat. Heck, even our 486's would run fast and still be usable, like they should be, is it wasnt for m$ encouraging the culture of bigger=better.
And if anyone wants to see more of these demos, you can download loads of them here: http://www.back2roots.org (if you can get the site to load, it wasnt working for me when this was typed)
I think Hippy is updating some of the code at the moment as he just advertised the new Demos and Team 17 games that he and the other just put up on the site.
Heres a neat article talking about how they manage to pack all the information into 64kb, this article is talking about fr-08 but i assume all of the demos are made in the exact same way.
bump for the rest of Short-media to see. If you got to the end of the demo, you'll be able to figure out how they did it. JSYK, cpu utilization during this demo was small...
Comments
I was listening to some trance, when I read your post. I decided to fire her up - expecting only short graphics. Damn thing coincided with the beats I was listening to.
Wow
I know how they could get the graphics in there on a live engine test.. But, music? wtf.
The audio is probably done via MOD format, have a look in the thrad where someone mentioned converting MP3s to MIDI.
The future will be fun won't it?
Actually this is a very old scene. I have many CD's containing hundreds and hundreds of demos like this from on the Amiga. It's just a scene to try and impress people which will probably never go away. Same applies to cracktros and such on old games too, especially some of the Crystal and Fairlight ones.
Basically, they are visual demos with the camera flying about things with techno music and such for the backing.
Is it just some vector stuff? I heard someone say it was pixilizing. I cannot say without me actually seeing it.... but it said it cannot find the vertex and stuff.
Could it be that the file holds all the vector info, then it converts when open to picture format of some sort? How much memory does it use when open and running? I wish I could see this
And if anyone wants to see more of these demos, you can download loads of them here: http://www.back2roots.org (if you can get the site to load, it wasnt working for me when this was typed)
Nope, GF4 MX's don't support anything useful, they are older than GF3s in terms of speed and hardware support. Supprised they even have a T&L unit.
http://www.cfxweb.net/modules.php?name=News&file=article&sid=148