ZOOM3 3D Engine Demo (64KB)

ThraxThrax 🐌Austin, TX Icrontian
edited December 2003 in Hardware
Quite possibly the coolest 64k I've ever downloaded, to be certain.

I can't quite put to words what sort of a marvel this little demo is; the graphics are pretty good -- keep in mind that it's only 64k too.

Comments

  • SputnikSputnik Worcester, MA
    edited December 2003
    why do i have to have an original radeon!?!?!? why!? i'm missing out on vertex and pixel shader goodness!!!!
  • edited December 2003
    It's not real-time rendering.. just look at how large the jaggies get as the camera zooms in on objects. If it were real time, the jaggie's "steepness" would stay constant.
  • ketoketo Occupied. Or is it preoccupied? Icrontian
    edited December 2003
    very cool :thumbsup:
  • ginipigginipig OH, NOES
    edited December 2003
    Holy cow, only 64 k?

    I was listening to some trance, when I read your post. I decided to fire her up - expecting only short graphics. Damn thing coincided with the beats I was listening to.

    Wow
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2003
    Forget the graphics - I can understand how they crammed it into 64K... But the music? How?
  • ginipigginipig OH, NOES
    edited December 2003
    Ninja-ness :p
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2003
    The music is what threw me.

    I know how they could get the graphics in there on a live engine test.. But, music? wtf.
  • mmonninmmonnin Centreville, VA
    edited December 2003
    I saw one of these like a year ago posted on Icrontic. Might be by the same ppl even. It was 64k as well. Still dont know how the do it.
  • BudBud Chesterfield, Va
    edited December 2003
    wow :wow:......hippy trippy
  • EnverexEnverex Worcester, UK Icrontian
    edited December 2003
    I still think the product .08 demo was better........ let me find it...

    The audio is probably done via MOD format, have a look in the thrad where someone mentioned converting MP3s to MIDI.
  • FormFactorFormFactor At the core of forgotten
    edited December 2003
    I cant run this cuz I am at work now. Can anyone elaborate and tell me what exactly this is?
  • botheredbothered Manchester UK
    edited December 2003
    Very impressive, 64k? 30000 to 1? Staggering stuff.
    The future will be fun won't it?
  • EnverexEnverex Worcester, UK Icrontian
    edited December 2003
    bothered wrote:
    Very impressive, 64k? 30000 to 1? Staggering stuff.
    The future will be fun won't it?

    Actually this is a very old scene. I have many CD's containing hundreds and hundreds of demos like this from on the Amiga. It's just a scene to try and impress people which will probably never go away. Same applies to cracktros and such on old games too, especially some of the Crystal and Fairlight ones.
  • EnverexEnverex Worcester, UK Icrontian
    edited December 2003
    FormFactor wrote:
    I cant run this cuz I am at work now. Can anyone elaborate and tell me what exactly this is?

    Basically, they are visual demos with the camera flying about things with techno music and such for the backing.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited December 2003
    Mmm.. FLT had great intro screens.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2003
    Enverex: I was into the Atari ST demo scene. You amiga punks with your blitter chip.... :grumble:
  • RWBRWB Icrontian
    edited December 2003
    I can't run it here at my parents for some reason, ugh. Says it cannot find vertex pixil shaders and stuff?? wtf?

    Is it just some vector stuff? I heard someone say it was pixilizing. I cannot say without me actually seeing it.... but it said it cannot find the vertex and stuff.

    Could it be that the file holds all the vector info, then it converts when open to picture format of some sort? How much memory does it use when open and running? I wish I could see this :(
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2003
    You need a video card that supports vertex and pixel shaders - it says in the readme file that you need a GF3, GF4, Radeon 8500 or better, etc.
  • m-goslingm-gosling UK, near to Brighton
    edited December 2003
    It just shows what a little bit of optimisation can achieve :) Years ago on the amiga this sort of thing was common, people tried to cram as much as they could into a small space, and the results were pretty damn incredible. The problem on the pc is that we have all grown so used to programs being many many times bigger then they need be, in one case one m$ program was over 2000 times bigger then what it should have been.......thats why we are amazed now at what can be done in 64k. Imagine how fast our pc's would run now if all programs, especially windows, were optimised like that, insted of being mostly considted of needless bloat. Heck, even our 486's would run fast and still be usable, like they should be, is it wasnt for m$ encouraging the culture of bigger=better.

    And if anyone wants to see more of these demos, you can download loads of them here: http://www.back2roots.org (if you can get the site to load, it wasnt working for me when this was typed)
  • EnverexEnverex Worcester, UK Icrontian
    edited December 2003
    I think Hippy is updating some of the code at the moment as he just advertised the new Demos and Team 17 games that he and the other just put up on the site.
  • RWBRWB Icrontian
    edited December 2003
    The GeForce4 MX cards do not support this stuff?
  • EnverexEnverex Worcester, UK Icrontian
    edited December 2003
    RWB wrote:
    The GeForce4 MX cards do not support this stuff?

    Nope, GF4 MX's don't support anything useful, they are older than GF3s in terms of speed and hardware support. Supprised they even have a T&L unit.
  • GobdGobd Seattle, WA
    edited December 2003
    Heres a neat article talking about how they manage to pack all the information into 64kb, this article is talking about fr-08 but i assume all of the demos are made in the exact same way.

    http://www.cfxweb.net/modules.php?name=News&file=article&sid=148
  • ginipigginipig OH, NOES
    edited December 2003
    bump for the rest of Short-media to see. If you got to the end of the demo, you'll be able to figure out how they did it. JSYK, cpu utilization during this demo was small...
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