Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies
New maps
* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version
Mapmaker requests
* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain
Bugfixes
* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag
Comments
I'm not sure if I like this one as much as "The Sandman"
Agree, although BONK could be good for some laughs.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies
New maps
* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version
Mapmaker requests
* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain
Bugfixes
* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag
--
-Bobby
this
You should play more, scrub.