Options
An interview with Microsoft's Chris Donahue
[link=http://www.beyond3d.com]Beyond3D[/link] recently had the opportunity to interview Microsoft's Lead Technical Evangelist Chris Donahue (previously of Nvidia). 'Donahue currently works in the Windows Client Division of the software giant and primarily works as part of the Windows Graphics and Gaming Group.
[blockquote]How long has this department/section of Microsoft existed? Give us some examples of what you term as "success stories" as far as your department is concerned since you've been there.
This group has existed since the origins of DirectX, which would be about 8 years I believe. In my time here at Microsoft, there have been numerous success stories that have raised the bar for developers to match such as: Half-life 2, Medal of Honor: Pacific Assault, Far Cry, Serious Sam 2 to name a few. In addition to the titles, one of our main goals is to focus on invigorating Windows as a multimedia and gaming platform, and innovation across all aspects of multimedia, especially graphics and HLSL.
[/blockquote]
[link=http://www.beyond3d.com/interviews/microsoft/cdonahue/]The full interview[/link]
[blockquote]How long has this department/section of Microsoft existed? Give us some examples of what you term as "success stories" as far as your department is concerned since you've been there.
This group has existed since the origins of DirectX, which would be about 8 years I believe. In my time here at Microsoft, there have been numerous success stories that have raised the bar for developers to match such as: Half-life 2, Medal of Honor: Pacific Assault, Far Cry, Serious Sam 2 to name a few. In addition to the titles, one of our main goals is to focus on invigorating Windows as a multimedia and gaming platform, and innovation across all aspects of multimedia, especially graphics and HLSL.
[/blockquote]
[link=http://www.beyond3d.com/interviews/microsoft/cdonahue/]The full interview[/link]
0