The death of hardware requirements?
<object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5404358&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5404358&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href=" Technology Demo (JULY 1, 2009)</a> from <a href="http://vimeo.com/user1977414">David Perry</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
1) These games are not installed.
2) These games are being streamed over the web on a normal cable connection to a server 800 miles away.
3) There are no fiber optics at work.
4) The game is being hosted at an average data center. It's not even a tier 1 data center.
5) Average bandwidth usage is less than 1 megabit.
6) No 3D accelerator was required to play these games.
7) This works on any OS.
8) It can even stream Photoshop, and it's pixel perfect.
Toilet paper is on your left.
For more information, read the full details of the Gaikai tech demo over here.
1) These games are not installed.
2) These games are being streamed over the web on a normal cable connection to a server 800 miles away.
3) There are no fiber optics at work.
4) The game is being hosted at an average data center. It's not even a tier 1 data center.
5) Average bandwidth usage is less than 1 megabit.
6) No 3D accelerator was required to play these games.
7) This works on any OS.
8) It can even stream Photoshop, and it's pixel perfect.
Toilet paper is on your left.
For more information, read the full details of the Gaikai tech demo over here.
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Comments
Just wait till that critical scoring moment in Zuma to comes along and you miss the crucial frame needed to get the highest score ever.
That said, this would definitely work good for something like Sims, Spore, etc.
I think it's quite a bit more than "remote desktop for gaming." I think that's a gross oversimplification. In fact, I don't really see any dropped frames in any of the demos.
Of course, the real beta will reveal the true nature of the service, but the shrewd game publishers who have already signed on for the service are a sign that the technology works.
How are they gonna handle game saves? Can you download save files to your computer for safekeeping?
How about instead of figuring out ways to yet again put more power back into the hands of the publishers, they instead come up with a universal PC game installer/interface and they make stuff faster.
Like the Games for Windows initiative, but without the half-assed Microsoft effort.
My two chief concerns with tech like this:
1. price (I absolutely HATE paying to play games, to the point where I won't do it.)
2. Sound. Seems slightly moot, but I am a stickler for sound. Will this process 5.1 accurately?
I'm curious with RyanMeray as well, what of game saves? I back up most my game saves, especially when I reformat.
And I certainly would be weary of an initiative like this taking advantage of the fact that it's remote and doing the whole 'ads in games that are updated' bit. I hate that.
Like Onlive, I'll be skeptical until I get my hands on it. It certainly looks impressive by that video, and access like that would be incredible. That interface is sick, and I would LOVE a working, no BS system like that for gaming. Sort of like Quake Live, sometimes gaming in browser can be a wonderful thing.
I eagerly await more details. If it can't stream 2048x1152 at absolute max game settings including high quality audio then it's not ready for me yet.
Game saves should be a non-issue. Create user account. Save to cloud. Done.