I don't want to know how long it takes to make a beat out of gun samples.
I love the style of this. If it proves one thing, it shows how strong Half-Life 2's character models portray personality through shape by only seeing the silhouettes. It's something Valve tries to do in all their games (especially with TF2) and as a design decision, it's a great job.
Comments
I love the style of this. If it proves one thing, it shows how strong Half-Life 2's character models portray personality through shape by only seeing the silhouettes. It's something Valve tries to do in all their games (especially with TF2) and as a design decision, it's a great job.