Stay on topic, we are talking multi-gpu tech on an Intel platform now. I'm just saying, you are gonna spend an arm and a leg on a new Intel board, triple channel DDR3, and CPU to water it down with last generations graphics technology?
lolwut. Nothing has to go into the chipset to enable SLI, just like nothing has to go into the chipset to enable Crossfire. A company purchases a CF or SLI license to get their device IDs in the GPU drivers, which activates the CF/SLI routines.
It's purely software if the board has two PCIe lanes of 8x or better.
Still SLI is a feature that nobody needs. I maintain that in 2010 Crossfire will be where its at because only crossfire based solutions will be DX11 ready.
While we're at it, what games do you know of that will require DX11 that are coming out in 2010?
By your logic I should just hold off on all of my purchases because sometime in the future PCI Express 3.0 cards will be coming with support for DX12 on Windows 8, making anything I could purchase now obsolete.
:confused2Wait.. Wait.., So you want me to buy a cpu based solely on the Price/Performance ratio but when i buy a new platform or GPU i should toss that logic out the window and buy the newest technology?
I'm confused now.
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Enthusiasts should demand a crossfire enabled product to be ready for the DX11 in 2010.
Yes, I am doing a little Monday trollin.....
It's purely software if the board has two PCIe lanes of 8x or better.
The court rests your honor.
SLI = Crossfire.. just 2 different implementations.
How is it that SLI is a feature that nobody needs, but Crossfire is?
By your logic I should just hold off on all of my purchases because sometime in the future PCI Express 3.0 cards will be coming with support for DX12 on Windows 8, making anything I could purchase now obsolete.
The court fails, your honor.
I'm confused now.
You guys are too easy