C++ question
Hi all,
Not sure if I am in the right place with this but...
I need to create a console that will run 10 instances of an executable file on itself and 10 networked farm machines (total of 100 instances). The main program is already written but I am looking for ways to be able to control each instance of the program from a central console. This is primarily a data crunching program, high-end i7 975 boxes, so I am also wondering if there would be any benefit to going 64-bit over 32-bit for threadding. Would there be any benefits to using virtualization considering the application maxes CPU usage and will use up to 8GB of RAM?
Any thought you all might have on this would be outstanding!
Thanks!!!
Not sure if I am in the right place with this but...
I need to create a console that will run 10 instances of an executable file on itself and 10 networked farm machines (total of 100 instances). The main program is already written but I am looking for ways to be able to control each instance of the program from a central console. This is primarily a data crunching program, high-end i7 975 boxes, so I am also wondering if there would be any benefit to going 64-bit over 32-bit for threadding. Would there be any benefits to using virtualization considering the application maxes CPU usage and will use up to 8GB of RAM?
Any thought you all might have on this would be outstanding!
Thanks!!!
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