I got Company of Heroes for free with my 8600GT a while back. I think I got about 2/3 of the way through after a year. A lot of people said it was great but I was never that in to it. Then again I never played online.
I loved the combat, destruction, and complete visceral violence of it.
But I have to say, I'm not a big fan of the resource management style. Much like Dawn of War, you capture and hold points to gain more resources. This forces players to engage, but I always feel tense and rushed in systems like that.
But I have to say, I'm not a big fan of the resource management style. Much like Dawn of War, you capture and hold points to gain more resources. This forces players to engage, but I always feel tense and rushed in systems like that.
It is called Real Time Strategy for a reason: you are forced to react in real time, you don't have the comfort of waiting to make a decision. I absolutely love the resource system in DoW and CoH for that reason. I like thinking on my toes and having to adapt on the fly, its good exercise for your brain.
Haven't played CoH in a while. Last time I was really into to it was back in the dorms when we'd stay up til 3 killin nazis. Might be worth getting back into it.
I loved the combat, destruction, and complete visceral violence of it.
But I have to say, I'm not a big fan of the resource management style. Much like Dawn of War, you capture and hold points to gain more resources. This forces players to engage, but I always feel tense and rushed in systems like that.
Its funny because this is why I love CoH and Dawn of War. None of that Starcraftian construct additional pylons manage workers nonsense.
Inovation for once in an RTS, too bad Starcraft II will drag us back to the dark ages.
I like having a much greater focus on base building. I feel like DoW and CoH lose that focus in favor of progressing the warfront, the battlefield line of scrimmage if you will. I love 'older' style RTS because I like to spend a lot of time strategizing how my base is being built, and then having to defend it while putting on my own offensives.
Sure, you base build in CoH and DoW, but it's a very insignificant piece of the warfare. The majority of combat happens out on the battlefield. Once you have your primary buildings in place (barracks, vehicle manufacturing, houses) you just sort of forget about it.
In Command and Conquer, that base became a dynamic piece of the combat. It was constantly attacked, and you had to put a lot of focus on where your defensive pieces went.
Both styles are legitimate, but I hate having base building thrown in and not letting it play a large roll in the game.
In Command and Conquer, that base became a dynamic piece of the combat. It was constantly attacked, and you had to put a lot of focus on where your defensive pieces went.
In CoH bases really do have a decisive roll. Base raids happen frequently and they are constantly taking artillery fire, but your point is very valid for Dawn of War II where bases are one building, there is only a telephone pole tech tree and very few buildings that can be placed on map.
Oh man... I forgot about this game. I, too, got it with my 8600 a while back. I played it through til I hit this one mission that I couldn't for the life of me beat. Then I got frustrated and didn't play it for a while. Then I forgot about it. Maybe I'll have to reinstall it and give it another go.
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same. Love it though.
Though I'm a sucker for any good game, so I'm sure with enough convincing, I could reinstall.
But I have to say, I'm not a big fan of the resource management style. Much like Dawn of War, you capture and hold points to gain more resources. This forces players to engage, but I always feel tense and rushed in systems like that.
It is called Real Time Strategy for a reason: you are forced to react in real time, you don't have the comfort of waiting to make a decision. I absolutely love the resource system in DoW and CoH for that reason. I like thinking on my toes and having to adapt on the fly, its good exercise for your brain.
Its funny because this is why I love CoH and Dawn of War. None of that Starcraftian construct additional pylons manage workers nonsense.
Inovation for once in an RTS, too bad Starcraft II will drag us back to the dark ages.
I like having a much greater focus on base building. I feel like DoW and CoH lose that focus in favor of progressing the warfront, the battlefield line of scrimmage if you will. I love 'older' style RTS because I like to spend a lot of time strategizing how my base is being built, and then having to defend it while putting on my own offensives.
Sure, you base build in CoH and DoW, but it's a very insignificant piece of the warfare. The majority of combat happens out on the battlefield. Once you have your primary buildings in place (barracks, vehicle manufacturing, houses) you just sort of forget about it.
In Command and Conquer, that base became a dynamic piece of the combat. It was constantly attacked, and you had to put a lot of focus on where your defensive pieces went.
Both styles are legitimate, but I hate having base building thrown in and not letting it play a large roll in the game.
Lazy? Company of Heroes players are alot of things, but lazy? Heaven forbid I want to focus on combat in a strategy game GASP!
In CoH bases really do have a decisive roll. Base raids happen frequently and they are constantly taking artillery fire, but your point is very valid for Dawn of War II where bases are one building, there is only a telephone pole tech tree and very few buildings that can be placed on map.