I honestly hope they don't do anything that requires hardware that is going to come out two years from now (Crysis came out in 2007 and its still the hardest game to run). I hope they scale it to today's best hardware so we all at least have a fighting shot at playing this game as it was intended.
Crysis is not a classic shooter by any means, but for the eye candy alone its a must play.
I still play Crysis on a regular basis. The sandbox elements give it a ton of replayability. I hope they make it impossible to play again. As long as it scales well, I just want it to look as good as they can make it.
I still play Crysis on a regular basis. The sandbox elements give it a ton of replayability. I hope they make it impossible to play again. As long as it scales well, I just want it to look as good as they can make it.
I don't really want a game in 2009 that is meant for high end machines in 2011. Nobody appreciates a good looking game more than I do, but if the hardware does not exist to enjoy the title the way the developer intends, then maybe a delay is in order, or perhaps you just patch it later to add some extra eye candy when the hardware catches up.
Crysis 2 will be more playable. With Crysis Warhead, they updated the CryEngine2 to be playable on more computers with lesser hardware. If you struggled to run Crysis at high settings, chances are you can play Warhead at high with no sweat, and even tackle Very High granted you're running DX10.
Crysis gets a bad wrap. A lot of people when they saw Crysis were like OMG GRAPHIX and the game and story was overrulled. When people realized they couldn't play Crysis at maximum, they BAWWW'd and trolled about how much the game sucked. The story was a lot of fun, especially if you like almost-campy sci fi films. The action is some of the best in the genre in my opinion. It was intense, explosive, and very open-ended. The gunfights in Crysis are some of my favorite singleplayer shootouts in FPS.
I don't really want a game in 2009 that is meant for high end machines in 2011. Nobody appreciates a good looking game more than I do, but if the hardware does not exist to enjoy the title the way the developer intends, then maybe a delay is in order, or perhaps you just patch it later to add some extra eye candy when the hardware catches up.
I think that's totally OK, and I would even encourage it from developers. It's people like this that move the industry. They took risks on technologies no one had ever even attempted to implement. Sure, hardware in 2007 couldn't do it, but they still gained from it. This forced hardware to catch up and make progress by allowing these impressive techniques that have never been implemented before. It also gave the CryEngine2 an advantage that no other engine has - it grows better with age. As things like volumetrics, ambient occlusion, and parallax occlusion maps become available to the user, the engine grows stronger. Things like that allow the engine to still be on top two years later.
I don't know about you, but but for me , Warhead was even harder to run at max settings than the original. On all the ice levels my rig got some serious frame stutters while the original ran smoothly throughout.
I think that's totally OK, and I would even encourage it from developers. It's people like this that move the industry. They took risks on technologies no one had ever even attempted to implement. Sure, hardware in 2007 couldn't do it, but they still gained from it. This forced hardware to catch up and make progress by allowing these impressive techniques that have never been implemented before. It also gave the CryEngine2 an advantage that no other engine has - it grows better with age. As things like volumetrics, ambient occlusion, and parallax occlusion maps become available to the user, the engine grows stronger. Things like that allow the engine to still be on top two years later.
More importantly, the GeForce 8800GT was blinked into existence specifically to cope with Crysis. That game pushed the industry ahead, and there's no question about it.
More importantly, the GeForce 8800GT was blinked into existence specifically to cope with Crysis. That game pushed the industry ahead, and there's no question about it.
I'm sure every chip maker was thrilled to see it drive new hardware buisness amongst enthusiasts.
Going back to 2007, a single 8800GT at well over $400 would not even cut it, and that was as good as it got at the time, if you ran two in SLI you might get near 30 FPS with all the eye candy enabled. I appreciate the detail and eye candy, and am glad the world had Crysis for what it is, but there is some value to scaling to high end hardware that is available now, or at least in the near future. Two years later and Crysis is still a beast to run at high settings, I'm not sure PC gamers want or need that headache again.
I hope it looks amazing, I hope they push the limits of the high end $500 graphics cards, but I also hope that I have a fighting chance at playing it the way the developers intended on day one, even if its expensive. In all honesty, it took over a year for the GTX280 and 4870 X2 to arrive to make it playable the way the developers intended. Having a game in your collection that you know you can't fully experience is frustrating, and if that's Crysis 2, I'll hold off a while before playing it.
I'm sure every chip maker was thrilled to see it drive new hardware buisness amongst enthusiasts.
Going back to 2007, a single 8800GT at well over $400 would not even cut it, and that was as good as it got at the time, if you ran two in SLI you might get near 30 FPS with all the eye candy enabled. I appreciate the detail and eye candy, and am glad the world had Crysis for what it is, but there is some value to scaling to high end hardware that is available now, or at least in the near future. Two years later and Crysis is still a beast to run at high settings, I'm not sure PC gamers want or need that headache again.
I hope it looks amazing, I hope they push the limits of the high end $500 graphics cards, but I also hope that I have a fighting chance at playing it the way the developers intended on day one, even if its expensive. In all honesty, it took over a year for the GTX280 and 4870 X2 to arrive to make it playable the way the developers intended. Having a game in your collection that you know you can't fully experience is frustrating, and if that's Crysis 2, I'll hold off a while before playing it.
The lead developer has already said he enjoys games that he can play on day one and have fun with, then pick it up again a year or two later and have a whole nother experience with. That's not a direct quote but that's as close as I can remember. I don't think Crytek sees eye to eye with you, and so I doubt it will end up like you hope.
By the way, the 8800 GTX came out in 2006 and was a good deal faster than the 8800GT. 8800 GTX's in SLI were capable of running Crysis with all the eye candy. At the time, it was still possible to run it at maximum settings, it was just damn expensive.
I have an 8800GTX in my system. I'm able to run vanilla Crysis at all high settings and get a good constant framerate near 40FPS. Is it ideal? Not totally, but I still could fully enjoy the game.
A few config file hacks and I was playing the game at 'very high' -ish. this dropped me to an average of 30fps.
Do we need lots of games of this caliber? No, absolutely no. But this is the kind of stuff for enthusiasts. It's sort of like the Bugatti Veyron. Do we NEED a car that fast? We can't even drive it to it's maximum potential on, well, ANY road around here. But it exists for the high end enthusiasts, and because people are into it, the bar is continually raised (for this example, the Shelby Ultimate Aero TT)
Wouldn't think about upgrading graphics until the Radeon 5000 series launches. It should a) allow you to make an informed decision whether you want more 4000-series or a new 5000, and b) if you choose to go with additional 4000-series cards, the launch of the 5000 series should bring the prices of the 4000 cards down some more.
I don't know if you guys have seen this yet or not.
But I just found this.
I seen the cry-engine 3 demo for consoles a while back. And it was pretty impressive, but you could kind of tell it was a console. Well.....
This is an on stage demo, of Cry-Engine 3 PC. It was just uploaded on the 11th.
I must say, it looks nice.
Nice video, I wish I could hear the VO of the presenters rather than the music, but whatever.
Eyefinity is certainly impressive, but I don't think I'd ever use it for an FPS. The FoV just gets too nuts. Flight and driving sims however, oh yes.
Cry Engine 3 certainly looks better on PC without question. It's not the massive leap forward from CE2 that I was hoping for, but CE3 combined with DirectX 11 will be wonderful.
Comments
Crysis is not a classic shooter by any means, but for the eye candy alone its a must play.
I don't really want a game in 2009 that is meant for high end machines in 2011. Nobody appreciates a good looking game more than I do, but if the hardware does not exist to enjoy the title the way the developer intends, then maybe a delay is in order, or perhaps you just patch it later to add some extra eye candy when the hardware catches up.
Crysis gets a bad wrap. A lot of people when they saw Crysis were like OMG GRAPHIX and the game and story was overrulled. When people realized they couldn't play Crysis at maximum, they BAWWW'd and trolled about how much the game sucked. The story was a lot of fun, especially if you like almost-campy sci fi films. The action is some of the best in the genre in my opinion. It was intense, explosive, and very open-ended. The gunfights in Crysis are some of my favorite singleplayer shootouts in FPS.
I think that's totally OK, and I would even encourage it from developers. It's people like this that move the industry. They took risks on technologies no one had ever even attempted to implement. Sure, hardware in 2007 couldn't do it, but they still gained from it. This forced hardware to catch up and make progress by allowing these impressive techniques that have never been implemented before. It also gave the CryEngine2 an advantage that no other engine has - it grows better with age. As things like volumetrics, ambient occlusion, and parallax occlusion maps become available to the user, the engine grows stronger. Things like that allow the engine to still be on top two years later.
More importantly, the GeForce 8800GT was blinked into existence specifically to cope with Crysis. That game pushed the industry ahead, and there's no question about it.
I'm sure every chip maker was thrilled to see it drive new hardware buisness amongst enthusiasts.
Going back to 2007, a single 8800GT at well over $400 would not even cut it, and that was as good as it got at the time, if you ran two in SLI you might get near 30 FPS with all the eye candy enabled. I appreciate the detail and eye candy, and am glad the world had Crysis for what it is, but there is some value to scaling to high end hardware that is available now, or at least in the near future. Two years later and Crysis is still a beast to run at high settings, I'm not sure PC gamers want or need that headache again.
I hope it looks amazing, I hope they push the limits of the high end $500 graphics cards, but I also hope that I have a fighting chance at playing it the way the developers intended on day one, even if its expensive. In all honesty, it took over a year for the GTX280 and 4870 X2 to arrive to make it playable the way the developers intended. Having a game in your collection that you know you can't fully experience is frustrating, and if that's Crysis 2, I'll hold off a while before playing it.
By the way, the 8800 GTX came out in 2006 and was a good deal faster than the 8800GT. 8800 GTX's in SLI were capable of running Crysis with all the eye candy. At the time, it was still possible to run it at maximum settings, it was just damn expensive.
A few config file hacks and I was playing the game at 'very high' -ish. this dropped me to an average of 30fps.
Do we need lots of games of this caliber? No, absolutely no. But this is the kind of stuff for enthusiasts. It's sort of like the Bugatti Veyron. Do we NEED a car that fast? We can't even drive it to it's maximum potential on, well, ANY road around here. But it exists for the high end enthusiasts, and because people are into it, the bar is continually raised (for this example, the Shelby Ultimate Aero TT)
But I just found this.
I seen the cry-engine 3 demo for consoles a while back. And it was pretty impressive, but you could kind of tell it was a console. Well.....
This is an on stage demo, of Cry-Engine 3 PC. It was just uploaded on the 11th.
I must say, it looks nice.
http://www.youtube.com/watch?v=04dMyeMKHp4&feature=related
Eyefinity is certainly impressive, but I don't think I'd ever use it for an FPS. The FoV just gets too nuts. Flight and driving sims however, oh yes.
Cry Engine 3 certainly looks better on PC without question. It's not the massive leap forward from CE2 that I was hoping for, but CE3 combined with DirectX 11 will be wonderful.