Dolphin diving is in COD4 also. It's almost hard not to do it. There's pretty much no penalty for doing it (and for a while, it actually improved accuracy because the game treated it as being prone on the ground). I seem to remember this being in BF2 also.
Thanks for allowing me to relive my past. I'm thinking I need to get my copy of BF2 up to speed and check it out again. It's great to see there is a community out there. The last time I got on was about 8 or 9 months ago, and that was when I had gotten a new computer and wanted to check it out.
By the way, what keys do you use now? (You mentioned you used to use the arrow keys.)
By the way, what keys do you use now? (You mentioned you used to use the arrow keys.)
I'm a traditional WASD man now. I gamed on arrow keys for roughly a decade before I decided to switch to WASD.
My reasoning wasn't because there were more key options with WASD in which to bind. No, I'm 6 foot 7, and have freakishly big hands, so I can reach anything while playing with arrows. (my biggest stretch while gaming was my pinky finger on ">" for lean right, and my pointer finger on "numpad 1" for crouch, and then I moved my thumb up to "numpad 0" to take a screenshot while playing FEAR online. It actually HURT to do, but I got that screenshot without compromising position) I made the switch just because it was easier to play on WASD because I didn't have to scoot the keyboard way over to the left to play comfortably on arrows.
I have been the same way. I'm 6'4" and pretty big hands and started using and to go forward and back. Used the arrow keys for strafing and jumping. I could always stretch to half the keyboard when needed. I might need to consider changing my strategy, it's just so hard to change after 12 years.
I can't help but feel incredibly critical of your "reality check" here. I don't know what Battlefield you were returning from, but I can tell you that without a doubt that in version 1.0 (which at the moment I am forced to play) dolphin diving, bunny hopping, and infantry maps are entirely prevalent. To be honest with you though, if you're at any reasonable distance, bunny hopping won't really do a damn thing if you're in good position and are using burst shots. If someone dolphin dives in your face, just jump over them. Usually jumping above them will throw them off while you dump rounds into their back.
Secondly, sure, removing vehicles from the game removes a widely-engaging aspect that Battlefield 2 is purportedly prized for, but there are very many maps where it's entirely justified. Take Strike at Karkand for instance; basically a middle eastern Stalingrad. Some people find vehicles extremely annoying and try to limit or remove them entirely, evening the playing field for all the players. I don't see any problem with that.
Last of all, and most bothersome to me, is your insinuation that Battlefield 2 utterly lacks any kind of cooperation or communication between players. I don't know if your speakers are off when you play the game, but this is entirely false. If you don't play with friends and use some kind of third-party voice application like Skype or Ventrillo, the game offers squad-based radio chat (hold the Q button by default). In any competent squad, the commander will usually dictate targets to attack, issue small unit tactical commands, spot targets, and all-in all try to support his squad with medical or ammunition support. You can also communicate with your commanders to call in a UAV, Artillery barrage, or Supply drop. Even when using voice chat I use the radio very often to spot targets and navigate attack points; it's extremely convenient. This isn't a huge free for all mash-up like Call of Duty - 20 lone wolfs aren't going to capture a single point. If you noticed, it takes some kind of cohesion (be it at squad or game level) to accomplish anything. One man isn't going to take a point if three can spawn on him right off. Just to cite an example, I usually assemble a squad to go on raiding missions to disrupt enemy capabilities by destroying artillery emplacements, command trailers, and UAV stations.
I think you need to go back and play a bit longer, and re-assess the game before you go on making assumptions like that.
Thanks to our guest I took a good read about the looking back at BF2 & all I have to say was the day I bought the game & the starting video played with the epic music, Dunna dunt dunaduntda! Dunna dunt dunaduntda! - I am in my element & am ready to own some noobs
"dolphin dive"
In the early bf2 era you needed at least 3.00 ghz cpu and at least 500 mb gpu or above to perform a run and prune in the air "dolphin dive".The 1.51 patch lets you do this much easier with less cpu/gpu power.
Ea_Guru
Lucky you. But my version just had it's CD unusable.
Oh well... At least I can still play Project Reality.
Aye, I played it when there wasn't any online mode for me whatsoever. Got quite boring after a while, and yes, it seems more of a frag fest than any team work involved. *Sigh* At least it is somewhat decent by todays standards. I just wish the community was a bit more active.
Comments
I neeed to build a super-awesome gaming computer i am so sad with my laptop
If you really want to dive into PC gaming, you can build a gaming rig that'll play anything out there for only $600
By the way, what keys do you use now? (You mentioned you used to use the arrow keys.)
I'm a traditional WASD man now. I gamed on arrow keys for roughly a decade before I decided to switch to WASD.
My reasoning wasn't because there were more key options with WASD in which to bind. No, I'm 6 foot 7, and have freakishly big hands, so I can reach anything while playing with arrows. (my biggest stretch while gaming was my pinky finger on ">" for lean right, and my pointer finger on "numpad 1" for crouch, and then I moved my thumb up to "numpad 0" to take a screenshot while playing FEAR online. It actually HURT to do, but I got that screenshot without compromising position) I made the switch just because it was easier to play on WASD because I didn't have to scoot the keyboard way over to the left to play comfortably on arrows.
Thanks for sharing.
Secondly, sure, removing vehicles from the game removes a widely-engaging aspect that Battlefield 2 is purportedly prized for, but there are very many maps where it's entirely justified. Take Strike at Karkand for instance; basically a middle eastern Stalingrad. Some people find vehicles extremely annoying and try to limit or remove them entirely, evening the playing field for all the players. I don't see any problem with that.
Last of all, and most bothersome to me, is your insinuation that Battlefield 2 utterly lacks any kind of cooperation or communication between players. I don't know if your speakers are off when you play the game, but this is entirely false. If you don't play with friends and use some kind of third-party voice application like Skype or Ventrillo, the game offers squad-based radio chat (hold the Q button by default). In any competent squad, the commander will usually dictate targets to attack, issue small unit tactical commands, spot targets, and all-in all try to support his squad with medical or ammunition support. You can also communicate with your commanders to call in a UAV, Artillery barrage, or Supply drop. Even when using voice chat I use the radio very often to spot targets and navigate attack points; it's extremely convenient. This isn't a huge free for all mash-up like Call of Duty - 20 lone wolfs aren't going to capture a single point. If you noticed, it takes some kind of cohesion (be it at squad or game level) to accomplish anything. One man isn't going to take a point if three can spawn on him right off. Just to cite an example, I usually assemble a squad to go on raiding missions to disrupt enemy capabilities by destroying artillery emplacements, command trailers, and UAV stations.
I think you need to go back and play a bit longer, and re-assess the game before you go on making assumptions like that.
Put me in a chopper & I shall own all
In the early bf2 era you needed at least 3.00 ghz cpu and at least 500 mb gpu or above to perform a run and prune in the air "dolphin dive".The 1.51 patch lets you do this much easier with less cpu/gpu power.
Ea_Guru
Oh well... At least I can still play Project Reality.
Aye, I played it when there wasn't any online mode for me whatsoever. Got quite boring after a while, and yes, it seems more of a frag fest than any team work involved. *Sigh* At least it is somewhat decent by todays standards. I just wish the community was a bit more active.