Shattered Horizon closed beta finishes

primesuspectprimesuspect Beepin n' BoopinDetroit, MI Icrontian
edited October 2009 in Gaming

Comments

  • RyderRyder Kalamazoo, Mi Icrontian
    edited October 2009
    That trailer looks graphically fantastic, if it is "in-game" footage. Need to see more regarding the actual gameplay though.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited October 2009
    Wow, what a completely unique premise. The all-axis combat seems like a total mindfuck. I'm intrigued.
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited October 2009
    The enemy base is down.
  • GHoosdumGHoosdum Icrontian
    edited October 2009
    +rep CB for the Ender's Game reference.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited October 2009
    Ryder, it is indeed in-game footage
  • ObsidianObsidian Michigan Icrontian
    edited October 2009
    The next Crysis? I think not but it's hard to tell what a game is going to look like at 1080p from a 540p video. It doesn't look all that fun to me either.
  • shwaipshwaip bluffin' with my muffin Icrontian
    edited October 2009
    I never realized how shiny space was.
  • ObsidianObsidian Michigan Icrontian
    edited October 2009
    The more you know.
  • UPSLynxUPSLynx :KAPPA: Redwood City, CA Icrontian
    edited October 2009
    This looks spectacular.

    Zero G concept is cool and all, but the all-axis control is killer. THEN add in the ability to 'snap' to any direction surface.... wow.

    Visually it's exactly what you'd expect from Futuremark. Though I don't believe they're using ambient occlusion.... at least not on character models, which kind of blows my mind. Perhaps I'm wrong, but I don't think I am.

    I like that they don't have sound. I just wonder how they'll present that to the player. You can't have an all-silent game, there needs to be some sort of feedback to the player. Maybe all you'll hear is ambient music and your character's breathing in the mask...
  • Gate28Gate28 Orlando, Florida Icrontian
    edited October 2009
    CB wrote:
    The enemy gate is down.

    Fixed.

    Regarding sound, if the game is accurate (and I'm correct), then the player will be able to hear the sounds of their own gun, jet pack, breath, and maybe footsteps and nobody else because the character's own body would be the medium for the sound waves to travel.
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    edited October 2009
    That game looks awesome!!
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