The next Crysis? I think not but it's hard to tell what a game is going to look like at 1080p from a 540p video. It doesn't look all that fun to me either.
Zero G concept is cool and all, but the all-axis control is killer. THEN add in the ability to 'snap' to any direction surface.... wow.
Visually it's exactly what you'd expect from Futuremark. Though I don't believe they're using ambient occlusion.... at least not on character models, which kind of blows my mind. Perhaps I'm wrong, but I don't think I am.
I like that they don't have sound. I just wonder how they'll present that to the player. You can't have an all-silent game, there needs to be some sort of feedback to the player. Maybe all you'll hear is ambient music and your character's breathing in the mask...
Regarding sound, if the game is accurate (and I'm correct), then the player will be able to hear the sounds of their own gun, jet pack, breath, and maybe footsteps and nobody else because the character's own body would be the medium for the sound waves to travel.
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http://www.gamespot.com/pc/action/zerogmarines/index.html
Zero G concept is cool and all, but the all-axis control is killer. THEN add in the ability to 'snap' to any direction surface.... wow.
Visually it's exactly what you'd expect from Futuremark. Though I don't believe they're using ambient occlusion.... at least not on character models, which kind of blows my mind. Perhaps I'm wrong, but I don't think I am.
I like that they don't have sound. I just wonder how they'll present that to the player. You can't have an all-silent game, there needs to be some sort of feedback to the player. Maybe all you'll hear is ambient music and your character's breathing in the mask...
Fixed.
Regarding sound, if the game is accurate (and I'm correct), then the player will be able to hear the sounds of their own gun, jet pack, breath, and maybe footsteps and nobody else because the character's own body would be the medium for the sound waves to travel.