Left 4 Dead 2 Dedicated server
he connect method is different than I initially suspected. To make a lobby using my server, do the following:
open a console at the L4D2 main menu, and type:
sv_search_key icrontic
Then proceed to create a lobby as normal. The lobby leader has to have typed that command or it won't work.
You can also make a shortcut to start the game with that option. Add
+sv_search_key icrontic
after left4dead2.exe.
This method will only work if the server is empty.
open a console at the L4D2 main menu, and type:
sv_search_key icrontic
Then proceed to create a lobby as normal. The lobby leader has to have typed that command or it won't work.
You can also make a shortcut to start the game with that option. Add
+sv_search_key icrontic
after left4dead2.exe.
This method will only work if the server is empty.
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This is my first time trying to set up a Source engine server though. I'm having trouble figuring out how to get the pings down on my connection speed. I think it has to do with the server tick rate.
One site suggests that I can fix a problem I'm having with no connection to VAC by opening ports 26900 and 26901. The server has also sprung a new problem on me - it seems to have lost its data files. It gets reserved for a lobby, but when it tries to load in, it spews out a bunch of errors relating to missing files, and then goes back to sleep.
At least I got the ping issue resolved. It wasn't any higher than other third-party servers last I checked.
I'm not too sure on the whole data file errors thing. At the moment it looks like it's running an 8-player vs campaign without a problem.
@echo off
d:
cd\dedicated\l4d2\left4dead2\
:starting
d:\dedicated\hlserver\hldsupdatetool -command update -game left4dead2 -dir d:\dedicated\L4D2\
choice /t 5 /d Y
cmd /r start /high /wait /d d:\dedicated\l4d2\left4dead2 srcds.exe -console -game left4dead2 +ip lordbean.ath.cx +hostport 27016 -netconport ##### +map c5m1_waterfront.bsp
choice /t 15 /d Y
goto starting
Far as the Steam group, I think I can only set it to group + pub at the strictest. I still don't have Icrontic's group number yet though.
It's worth noting here that my connection seems to be fairly limited in terms of the pings it can offer. There's definitely a relationship between rate, cmdrate, and ping, but I haven't figured out precisely what it is yet. The lowest I've ever seen someone other than me get on the server is about 140ms, with an average of about 200ms if the connection originates from North America.
I can theoretically restrict the server to Icrontic only now.
Edit - I think I've also managed to chop out any possible bottlenecks in the networking. In a 4-player game, I'm now seeing players with pings as low as 120. Pretty damn good for an 800 kilobit upstream, if you ask me.