The demo is closing in. Rally the troops and beat these drunkish turkeys back to the zoo where they below. There is no rest for the salami because it never gets tired CHARGE.
I hate the Demo update. It destroys the strategic value of the class, which is to essentially destroy the Engineers shit.
Now everyone just runs a muck lopping heads off.
While this is true, with players charging around on the other team that leaves room for scouts to jump over them and capture the objective (point, intel, ect..). They are not doing their team any favors.
I would love to get my hands on a Scottish Resistance though. Would like to craft it but I have a feeling I'll get it randomly before I get 4 other Demo items to create the needed Demo Token.
I hate the Demo update. It destroys the strategic value of the class, which is to essentially destroy the Engineers shit.
Now everyone just runs a muck lopping heads off.
As someone whose top two played classes are demoman and engineer, I will take exception to your brash and bold statement, sir.
The Demo's primary value is as a defensive class. Their ability to destroy engineer's shit is, while appreciated and valuable, not their best use except in a few key scenarios.
As an Engineer, I find the soldier, spy, medic/heavy to be more of a pain in my texas ass than demomen.
A demo, playing defensively, can be the key pivot to holding on to a point in a desperate pitched battle, or as a last line of defense in a flag room. Many are the times I've seen a scout, eager for glory, get blown to smithereens as his enthusiasm overshadowed his caution.
The class update brings an entirely new strategy to Demomen, which have always found their weakest point to be up-close combat.
I LOVE the game-changing tactics. I LOVE the fact that Valve has given us an entirely new way to look at the Cyclops.
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
Comments
http://www.teamfortress.com/demomanupdate/index.htm#item_1
As of last night there are 225,300 more dead Demos then Soldiers. Keep up the good work Boys!
-Bobby
No you won't.
-Bobby
FIGHT ME LIKE A MAN OR DIE
-Bobby
http://www.teamfortress.com/soldierupdate/index.htm#item_1
It has spread to Whiskerino.
That piece of art is fucking pro. If it were on Etsy, I would buy it. Even though I play the game biannually.
http://www.teamfortress.com/post.php?id=3253
-Bobby
from what i hear, one of your taunts is a suicide attack with a grenade from your equipment.
Now everyone just runs a muck lopping heads off.
While this is true, with players charging around on the other team that leaves room for scouts to jump over them and capture the objective (point, intel, ect..). They are not doing their team any favors.
I would love to get my hands on a Scottish Resistance though. Would like to craft it but I have a feeling I'll get it randomly before I get 4 other Demo items to create the needed Demo Token.
-Bobby
As someone whose top two played classes are demoman and engineer, I will take exception to your brash and bold statement, sir.
The Demo's primary value is as a defensive class. Their ability to destroy engineer's shit is, while appreciated and valuable, not their best use except in a few key scenarios.
As an Engineer, I find the soldier, spy, medic/heavy to be more of a pain in my texas ass than demomen.
A demo, playing defensively, can be the key pivot to holding on to a point in a desperate pitched battle, or as a last line of defense in a flag room. Many are the times I've seen a scout, eager for glory, get blown to smithereens as his enthusiasm overshadowed his caution.
The class update brings an entirely new strategy to Demomen, which have always found their weakest point to be up-close combat.
I LOVE the game-changing tactics. I LOVE the fact that Valve has given us an entirely new way to look at the Cyclops.