Gorgeous CG there! The hair still bothers me, can hair be an indicator of the uncanny valley? Strand based simulations look nice but something's still off about it, too thin and wispy I think.
I've never actually played a Final Fantasy game, though I'm starting to play FF1 and maybe I'll work my way up.
I think people are misunderstanding that the art style clearly isn't <i>meant</i> to be photo-realistic; Squeenix prefers organics heavily influenced by anime.
It's funny though, I always look forward to playing each Final Fantasy release even when nearly every single one has disappointed with it's bad writing, characterization, and usually (though not quite as much as the first two) storyline.
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I've never actually played a Final Fantasy game, though I'm starting to play FF1 and maybe I'll work my way up.
AVATAR did it fantastically, but as I stated in one of my replies about it, using non-human characters really helped to bridge that.
The valley is getting much smaller, though, for sure.
_k_, they had released an earlier trailer but I don't think it had (much) overlap between them, I could be wrong though.
It's funny though, I always look forward to playing each Final Fantasy release even when nearly every single one has disappointed with it's bad writing, characterization, and usually (though not quite as much as the first two) storyline.
I agree with you Chris. Hair plays a massive roll (needs to 'stick' more) Even with a stylized look, that stuff still factors in.