AMD, NVIDIA squabble over PhysX... Again

ThraxThrax 🐌Austin, TX Icrontian
edited June 2010 in Science & Tech

Comments

  • Cliff_ForsterCliff_Forster Icrontian
    edited January 2010
    It would be nice if the industry would finally move forward with an agreed upon open standard. Physics are going to be the next big thing in gaming graphics, not silly at home 3D implementations, not even multiscreen ultra high res set ups. Even all the amazing things DX11 can do to render more realistic imagery is not going to advance the core gameplay. Physics will when its implemented properly. I want a game where everything I touch moves realistically. I want a game where absolutely everything in the game world reacts to my input. Thats the future of gaming. Unfortunately the standards battle is holding it all up. No gamer wants to be boxed in. Direct X is bad enough, it more or less forces computer gamers to choose windows, if Phys X catches on, the only real way to accelerate it properly is going to be on an NVIDIA card. The day I'm boxed out of a game I want to play because I can't play it on my branded hardware is the day I stop gaming on PC.
  • edited June 2010
    Wait, what...? so basically, nVidia stated the physX SDK hasn't changed since the early days of Ageia, and yet they've stopped supporting the dedicated PPU's altogether? Bit of a contradiction there...
    And correct me of I'm wrong, but isn't the Wii powered by a dressed-down Ati Radeon form the HD1*** series?
  • coldalarmcoldalarm England, UK
    edited June 2010
    ATi don't need to bring a physics package to arms at all. There's other contenders out there such as Havok, which in turn was modified by Valve to be one of the better (if not the best) physics engine out there.
    I think the problem with PhysX is that it's owned by nVidia, and unless they do something with it then we won't see any change in the stalemate at all. Support for PhysX has increased (Wooo, Mirror's Edge!) but it's still not... anywhere, I guess. Aegia didn't have a lot of success with the dedicated card, and I think it would end up flopping if nVidia went back down that route. Turn it into a purely software solution, just like the other engines out there, and leave it alone. There's enough CPU grunt around now to do that along with the other tasks, and perhaps if it's made independent of the GPU we'll actually get working nVidia drivers ;)
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