The facial animation was pretty solid, and color mapping through different exterior light levels was a nice touch. Everything else... either I didn't see it because of the non-native nature (recording of a recording, etc), or I was generally saddened by it (bouncy, unrealistic physics).
The first time Gman spoke in the first video they released, I crapped bricks. I STILL think Source has some of the best lip syncing out there, but the faces fail to capture some more intense expression, like Yelling.
Crytek's facial animation is collectively incredible, and even that little bit in the video made me drool.
Snark, I'd agree with you, but I really want to see an HD feed of the videos. The thing about a lot of these techniques is that they impress via the details, which are lost in a video like this.
Though I really did like the 'hit reactions' bit. Reminds me of Euphoria, which was in GTA IV. I'm excited to see how Crysis does with that tech.
And yes, color correction looked positively beautiful.
UPSLynx, that is what the hit reactions made me think of as well. I love Euphoria and it will be cool to see another engine that can match, or even come close to, it.
I will have lots of fun with the CryEngine 3 sandbox editor. The editor is the only reason why I still play Crysis and I've been having all sorts of mod ideas that involve cities (which aren't supported all that well in CE2).
Wait... Wait...
Crytek learned to code? Still not perfect (such as that rock hitting the car and then the car bouncing back up. Surely it should have gone a bit flatter? :P), but possibly better.
We'll just have to wait and see, I suppose.
Comments
Well, HOLY SHIT TIMES TEN!
Still, keep it going, Crytek.
Crytek's facial animation is collectively incredible, and even that little bit in the video made me drool.
Snark, I'd agree with you, but I really want to see an HD feed of the videos. The thing about a lot of these techniques is that they impress via the details, which are lost in a video like this.
Though I really did like the 'hit reactions' bit. Reminds me of Euphoria, which was in GTA IV. I'm excited to see how Crysis does with that tech.
And yes, color correction looked positively beautiful.
I will have lots of fun with the CryEngine 3 sandbox editor. The editor is the only reason why I still play Crysis and I've been having all sorts of mod ideas that involve cities (which aren't supported all that well in CE2).
Can't wait.
Crytek learned to code? Still not perfect (such as that rock hitting the car and then the car bouncing back up. Surely it should have gone a bit flatter? :P), but possibly better.
We'll just have to wait and see, I suppose.