Excellent, SSAO for Street Fighter IV will be excellent.
Makes me wonder why bother implementing AO for any racing games though. The visuals are too quick to notice the additional detail, really, and most games implement AO in a way that it sort of bakes in the effect after the image holds still for a moment. I don't see it making much of a difference in a racing game when the visuals are always moving.
This driver crashes with my overclocked GTX260 when I run Furmark. But Borderlands was fine. I have been running this GTX260 at the same overclock since one year; it can run Furmark v1.4 indefinitely with any previous driver. I will check with the latest version of Furmark. If the problem persists I will go back to 196.75; fan problem did not affect my card.
This driver gives me horrible framerate issues on World of Warcraft if I put the game in windowed mode and maximize the window. If I leave it in windowed mode and take it out of maximized, my FPS returns to normal.
This issue was not present on 196.21, so I rolled back to those.
This driver crashes with my overclocked GTX260 when I run Furmark. But Borderlands was fine. I have been running this GTX260 at the same overclock since one year; it can run Furmark v1.4 indefinitely with any previous driver. I will check with the latest version of Furmark. If the problem persists I will go back to 196.75; fan problem did not affect my card.
While your GTX260 isn't being effected yet from the 196.75 drivers... It very much can be. When the cards fan is scaling with the GPU temp it can stop at a lower level making the chips run hot. This is only the case if your not already auto adjusting the fans yourself.
But 197.13 improved frame rates with my GTX 295 in BFBC2.
While your GTX260 isn't being effected yet from the 196.75 drivers... It very much can be. When the cards fan is scaling with the GPU temp it can stop at a lower level making the chips run hot. This is only the case if your not already auto adjusting the fans yourself.
But 197.13 improved frame rates with my GTX 295 in BFBC2.
Yes, I am controlling the fan speeds with Rivatuner (automatic, low-level settings). That is why, 196.75 is not affecting my fan speed.
But I am still testing the 197.13. I found that, if GPU-Z is not running in the background when I run Furmark, it does not crash.
Comments
Makes me wonder why bother implementing AO for any racing games though. The visuals are too quick to notice the additional detail, really, and most games implement AO in a way that it sort of bakes in the effect after the image holds still for a moment. I don't see it making much of a difference in a racing game when the visuals are always moving.
This issue was not present on 196.21, so I rolled back to those.
While your GTX260 isn't being effected yet from the 196.75 drivers... It very much can be. When the cards fan is scaling with the GPU temp it can stop at a lower level making the chips run hot. This is only the case if your not already auto adjusting the fans yourself.
But 197.13 improved frame rates with my GTX 295 in BFBC2.
Yes, I am controlling the fan speeds with Rivatuner (automatic, low-level settings). That is why, 196.75 is not affecting my fan speed.
But I am still testing the 197.13. I found that, if GPU-Z is not running in the background when I run Furmark, it does not crash.