Thank you, Cliff. This news was important to me, as Culp really had great performances in Half-Life 2. It is terribly unfortunate that he passed away, and I'm glad that his legacy will live on in the games.
He impacted a lot of gamers, most of which had no idea who Culp was. I don't think most gamers consider how fragile it is, for game dev cycles to be as long as they are, and that the voices for the characters are just as real as the people playing them.
I don't know where voiceovers fit into the video game dev pipeline - I should know. In animated films, voices are one of the first thing they do so animators have work to sync to. I'd imagine voiceovers happen early in game dev as well, but with the lip sync tech that Valve has, it isn't particularly necessary. Hopefully, all the work is already in the can.
It was six years ago when Culp first stabbed us in the heart as Dr. Breen. By the time Episode 3 comes out, the entire HL2 saga will have spanned a development time of over ten years. That's a long time to keep voice actors involved.
I'm sure they would have liked to record additional voice clips for various propaganda pieces that would no doubt be present in Episode 3. Breen may be dead, but an oppressive society does not simply die with its leader.
You might be right, but it was never explicitly implied that he died. If I've learned anything from Hollywood, it's that if you don't see the character die, they're not dead.
I'm sure they would have liked to record additional voice clips for various propaganda pieces that would no doubt be present in Episode 3. Breen may be dead, but an oppressive society does not simply die with its leader.
That for me is the single most powerful moment in gaming. When you walk outside to see City 17 for the first time, with that monitor fueling the propaganda machine, for me, it was a real WOW moment. It was like, Holy shit, this is better than any film I have ever seen... It was the moment that I knew games had a future in entertainment for years to come.
Amazing, I knew who Robert Culp was, but I had no idea it was his voice. Its a complement really, that I did not hear him, but his character.
Seriously, its the most single brilliant moment in all of gaming for me. I can't think of anything that even comes close.
Everything about that opening sequence was incredible. The propaganda pieces, the people being ushered off the train and oppressed, seeing the interactive physics in action, the robot drones... and the moment you step outside, and the birds fly off across in front of you, and you see the Strider walk by.
Comments
Now this is good journalism. Guy kicks it jogging, and you find a way to make it relevant for gamers. Bravo.
I had no idea Robert Culp did that voice, now I feel like I have to go back and play.
Freaking' Valve.
He impacted a lot of gamers, most of which had no idea who Culp was. I don't think most gamers consider how fragile it is, for game dev cycles to be as long as they are, and that the voices for the characters are just as real as the people playing them.
I don't know where voiceovers fit into the video game dev pipeline - I should know. In animated films, voices are one of the first thing they do so animators have work to sync to. I'd imagine voiceovers happen early in game dev as well, but with the lip sync tech that Valve has, it isn't particularly necessary. Hopefully, all the work is already in the can.
It was six years ago when Culp first stabbed us in the heart as Dr. Breen. By the time Episode 3 comes out, the entire HL2 saga will have spanned a development time of over ten years. That's a long time to keep voice actors involved.
Has Gordon Freeman at least been brought in for questioning?
You can bring someone in for questioning when there is no evidence of foul play?
I must have seen to many TV shows. There was always a need to have evidence before someone could be brought in for questioning.
We'll miss you, Mr. Culp.
I can not publicly admit how much my brother and I loved this TV show.
http://www.youtube.com/watch?v=e9Q3orQhEcA
Still it's to bad he has passed on.
That for me is the single most powerful moment in gaming. When you walk outside to see City 17 for the first time, with that monitor fueling the propaganda machine, for me, it was a real WOW moment. It was like, Holy shit, this is better than any film I have ever seen... It was the moment that I knew games had a future in entertainment for years to come.
Amazing, I knew who Robert Culp was, but I had no idea it was his voice. Its a complement really, that I did not hear him, but his character.
Seriously, its the most single brilliant moment in all of gaming for me. I can't think of anything that even comes close.
Man, that game.