D&D Derpy Derp Questions

coldalarmcoldalarm England, UK
edited April 2011 in Gaming
So, I've wanted to play D&D since the days of 3.5, and I've got 2 of the 3.5 books (DM Guide, Player's Handbook) along with D&D 3.5 for Dummies. However, I've heard 4ed is a bit easier to get to grips with, so I'd like to start that. I'd have to find myself a D&D group to join, too, but I can try to get details when I'm in Leeds on saturday.

My questions are thus:
1. Why is it so expensive?
2. Aside from the 3 core books, what else do I need?
3. Miniatures > PnP, or PnP > miniatures?
4. I want to play Forgotten Realms instead of Eberron/Greyhawk/Dragonlance, is that a good idea?
5. Dark Sun looks sort of interesting, what's it like?
6. Should I pick up that £10-15 starter set first and go from there?
7. D&D 4ed for Dummies - Worth getting? Chances are I'll get it just for reference.

I know the questions are a bit rubbish, but I'm not really sure what I need to know to get started. Thanks for any/all answers though :)

Comments

  • ThraxThrax 🐌 Austin, TX Icrontian
    edited April 2010
    1. D&D is actually one of the cheapest pen and paper systems to play, as it does not require miniatures. All the player needs is the Player's Handbook, and all the DM needs is the DM guide.
    2. Nothing but dice ($8 USD or so). Maybe http://dandwiki.com for quick answers.
    3. Use tokens. Pennies, slips of paper, whatever. Pay for miniatures if you absolutely need them and/or care.
    4. Forgotten Realms is easily the nicest campaign setting there is. It has received the most development and care from its devs. If that's the case, one person needs the Forgotten Realms book, contradicting #1.
    5. Never heard of it.
    6. Never heard of it.
    7. The Player's Handbook and DM guides are very informative.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited April 2010
    1: because it's a relatively small audience, and those books are incredibly expensive to produce

    2: You'll need a basic set of dice for each player, including the DM. Each player will need at least a Player's Handbook. You'll also need character sheets, and it REALLY helps to have a grid paper or board and some sort of token for visualization of combat.

    3: PnP?

    4: Forgotten realms is an incredibly rich universe. There's no reason not to start there.

    5: I've never played Dark Sun

    6: The starter set can help, if you've never played before

    7: Meh. Just stick with the core set.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited April 2010
    Dark Sun was a campaign setting from AD&D2 that was sort of desert/Dune-ish. If I remember it correctly, it was less magic/more psionics? I could be very wrong about that.
  • coldalarmcoldalarm England, UK
    edited April 2010
    PnP is the Pen & Paper one. You know, if you don't get the miniatures... Maybe I'm getting myself confused :P

    I've just seen the starter set around, and it seems like it could be a good way to get into the game. WotC Page.

    I can get the set of 3 books for ~£50, but would I really just need Player's Handbook (Got one of the official D&D Dice sets)? I'd probably get the Forgotten Realms Player's Handbook as well/instead because it'll be tailored to the campaign setting.

    You're helping! I'll try whip up an Amazon wishlist thingy and run it by you guys before I start saving up.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited April 2010
    For a Forgotten Realms campaign, the group needs the following:
    1 DM guide for the DM.
    At least 1 PHB (ideally one per player)
    At least 1 Forgotten Realms campaign guide.

    The FR campaign guide can be shared, but it's really ideal if everyone has their own copy and has read it thoroughly. Campaigns in D&D are addenda that add to or outrightly replace some of the rules and fantasy outlined in the PHB, so everyone needs to be keenly aware of those changes.

    As for the starter set, seems like a money grab to me. You can print out your own character sheets online, grid paper is freely available to be printed from a printer, you already have dice and the PHB already has easy-to-understand rules walkthroughs.
  • kryystkryyst Ontario, Canada
    edited April 2010
    1) It's so expensive, just because it its, RPG's in general are a niche. They don't sell like video games or movies in the millions. They have higher costs to distribute also and like video games years of work go into making them. But if you look at $$ per hour of value RPG's are very cheap.

    2) Asside from the 3 core books you don't really need anything else. I also wouldn't suggest picking up anything else. Start with the core books and when you are comfortable with them, then add in another book. The 3 core books have tons of information, more then you are going to exhaust anytime soon

    3) In 4e Miniatures are almost an absolute must the game is designed to work around them. Everything combat wise is tied to positioning on a grid. Not using mini's really complicates things. But you don't have to use perfect representations for minis any counters will work. There are many websites that provide just simple paper model cut outs for characters and monsters (or you can make your own) to very elaborate paper model instructions for building scale models.

    Now other games outside of 4e then miniatures generally aren't as needed. But they are still useful when it comes to combat just so everyone can have a fairly quick idea of where everyone is. You don't need to get a ruler out and start measuring. But a rough map with even coins or dice to represent the combatants helps sort out things.

    4. 4e is set in Greyhawk by default. But I mean D&D is D&D for the most part just run the game in the world of your choosing. If you want to set it in Forgotten Realms because you are familiar with that setting from the novels, perfectly cool. Just use the novels as your setting source. You don't need more.

    5. Dark Sun some people like it some don't. It's just very different from what most people think of when it comes to Fantasy. Personally I've never been a fan of it. But read some novels if you want to get a feel for it.

    6. I wouldn't get the starter set personally if you are referring to the original starter set. There is (or soon will be) a new Red Box version coming out. It may be useful for you. It uses the full 4e rules but only covers levels 1-5 if I remember. It's also got some other useful information in it that would benefit a new gamer.

    7. Personally I'd avoide the D&D for Dummies unless you really are new. The rule books are laid out well enough and are easy to reference. No point in getting another reference book that will often force you to reference the real books anyway.

    Now as for 3.5 or 4e. Personally I prefer 3.5. It may be a little hard to grasp for new DM's but I find it more satisfying by far. But RPG's are very subjective and everyone has their own personal preferences so to say which is better is impossible. Personally I prefer Warhammer Fantasy RPG 3rd edition by far over any versions of D&D. But that's a whole other conversation.
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2010
    I've played D&D from the mid 80's and still play. That's AD&D (Red Box) from the early 80's, 1st Edition AD&D, 2nd (and the advanced rule sets), and totally skipped 3rd. I HAVE played 4th for over a year with a group of friends. 4th edition was a bit difficult to get our hands around with all the combat rules. We went back to 2nd edition.

    I will agree with everyone else that dice, players handbook, paper, and pencil are all you need to be a player. Add in the Dungeon Masters Guide and maybe a Monsters Manual or three. :D

    It's more about learning the basics and let the story lead the way and not let the rules bog you down. It you want a 6' Kobold with 40 HP, fine, it's your world. BTW, I HATE kobolds...
  • BuddyJBuddyJ
    Fireballs the 6' Kobold for 10d6 fire damage.

    Roll a Reflex save (DC17) for half or you're toast.
    Dept. of Propaganda OKC Icrontian
    edited April 2010
    Fireballs the 6' Kobold for 10d6 fire damage.

    Roll a Reflex save (DC17) for half or you're toast.
  • coldalarmcoldalarm England, UK
    edited April 2010
    @kryyst; I'm sort of new to the non-CRPG side. I've got a fair few D&D RPGs for my PC, but I don't really understand them too much, which luckily isn't too much of an issue.

    Thanks for the help, anyways guys. I'm still a bit overwhelmed by it all :P
  • primesuspectprimesuspect
    casts Circle of Protection Against Fire

    Fireball away, knave.. Fireball away.
    Beepin n' Boopin Detroit, MI Icrontian
    edited April 2010
    casts Circle of Protection Against Fire

    Fireball away, knave.. Fireball away.
  • coldalarmcoldalarm England, UK
    edited April 2010
    * coldalarm summons a sexy female Dwarf
    * coldalarm commands the Dwarf to dance

    :D
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited April 2010
    Looks like your questions have mostly been answered, so let me just say that as a DM, I prefer the 3.5 rules set, mostly because it's so open and modular. As the DM, I think it's easier to ad-lib and easier to find free supplements when using d20. I think that it would be a tough job to convince me to DM for a non-d20 system, now that I've switched to it (Before my current campaign, I had only ever DMed with completely customized rule-sets because I didn't really like the options available).

    The only trouble is that the books are getting harder to find.
  • coldalarmcoldalarm England, UK
    edited April 2010
    So, does this look OK?.
    Am I missing anything? I'm just browsing the miniature gallery on Wizards to see if there's anything I like.
    Not seen any 2H wielding female Dwarves yet, but I like the Dwarf Shieldmaiden figure on this page.
  • kryystkryyst Ontario, Canada
    edited April 2010
    Yeah that's all you need assuming you have the 3 book core set. Those are a must.

    Without the goal of derailing your original idea. Another (cheaper) alternative to 4e is Pathfinder. When 4e came out there was a an whole big issue about the changes. So Pathfinder came about. It's essentially D&D 3.75. It's not produced by Wizards though and has it's own supplementary product lines. It's done a lot to fix up the issues that were cropping up in D&D 3.5.

    Pathfinder Roleplaying Game
  • coldalarmcoldalarm England, UK
    edited April 2010
    Added the 3 book core set to the list, then.

    I'd consider other RPGs, but I'm not sure what is/isn't played around here. The place I'm going on Saturday stocks a lot of RPG stuff so I'll ask then if they're not too busy with Free Comic Book Day stuff.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited April 2010
    I strongly recommend Pathfinder instead of D&D 3.5 or 4.0. It's easily one of the finest versions of D&D ever produced: None of the power whoring of D&D 4.0, few of the dumbass class mechanics of D&D 3.5, no miniatures required and so on.

    I refuse to play traditional D&D now that I've been playing Pathfinder for about a year. I cannot even begin to express how much I suggest people adopt Pathfinder, rather than 4.0 or, to a lesser extent, 3.5.

    You'll save money, time, headaches etc.
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2010
    You notice "Master" the 2' Kobold Shaman on "Blaster" the 6' Kobold's shoulders.

    * "Master" casts "Protection from Spells" --> +8 Saving Throws
    * "Blaster" swats hairy she-dwarf while avoiding BuddyJ's fireball... Dwarf dies.


    OH, and my point here is that there are no 6' kobolds or kobolds that can reach 8th level in order to cast such a powerful spell... But as a DM, I can do anything as long as my players don't rebel. Sending a 6' magically enlarged kobold with a 8th lvl kobold shaman against a group of 1st level guys would be TOTALLY stupid. They would all die. UNLESS it was necessary for the plot... say they each had special, one-time, magical "kobold Bane" weapons that they had found in some dark crypt. Now maybe BuddyJ was only distracting the Kobolds as was the, now mutilated, dancing dwarf... meanwhile CB's Human Barbarian crept around behind the kobolds and delivered a horrendous blow to the shaman causing the 6' kobold to become just a normal 2' kobold...

    It's the story... the rules just help. :D
  • QCHQCH Ancient Guru Chicago Area - USA Icrontian
    edited April 2010
    Pathfinder? Never heard of it... may need to look into that. Thanks for mentioning it kryyst.
  • kryystkryyst Ontario, Canada
    edited April 2010
    coldalarm wrote:
    Added the 3 book core set to the list, then.

    I'd consider other RPGs, but I'm not sure what is/isn't played around here. The place I'm going on Saturday stocks a lot of RPG stuff so I'll ask then if they're not too busy with Free Comic Book Day stuff.

    Going to the shop and looking on the posting board could give you some hints to games going on that are looking for players. But finding a group that way can be sketchy.

    You could also check online there are a few online rpg registers that people post games on. They can be hit or miss, but they do exist.
  • coldalarmcoldalarm England, UK
    edited April 2010
    I'll look out for it, kryyst. I think this place might do them, but I'm not sure. Even if they don't, I can spend time drooling over the books :D
  • BuddyJBuddyJ Dept. of Propaganda OKC Icrontian
    edited April 2010
    +1 for Pathfinder. They've done a great job with it. I have the core book and their monster manual. It's all good stuff.
  • kryystkryyst Ontario, Canada
    edited April 2010
    Also, while I haven't played it I have heard many good things about their adventure path campaign books.
  • SharShar Los Angeles
    edited April 2011
    Pathfinder is awesome. It's the high customizability of 3.5, but rebalanced so that the Wizard and Cleric aren't so freaking ahead of everyone else after Level 10. And that means that they made the other classes more awesome, they didn't nerf our friendly stock spellcasters. :)

    As far as finding a game near you, I highly recommend penandpapergames.com.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited April 2011
    It's true. In our 3.5E campaign, the clerics and sorcerer are the real ass kickers.
  • GHoosdumGHoosdum Icrontian
    edited April 2011
    It's true. In our 3.5E campaign, the clerics and sorcerer are the real ass kickers.

    So much so that our illustrious DM is forced to occasionally invent buffs for our other characters to keep them relevant.
  • SharShar Los Angeles
    edited April 2011
    In my game my Swashbuckler/Fighter/Rogue would just get pummeled to death while the wizard laughed. :/ I'm still waiting for the Pathfinder take on a light-armor fighter, which is arguably my favorite sort of class to play but also tends to have crappy stats.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited April 2011
    The main problem in 3.5E is that light-armor fighters can dish out a lot of damage but get killed so damned easily. Our rogue (Ghoosdum up above there) gets killed quite often, but he's super useful if he can get in close. It doesn't stack up.

    /me casts Raise Dead... again.
  • ThraxThrax 🐌 Austin, TX Icrontian
    edited April 2011
    All the issues expressed in this thread were addressed with Pathfinder. It is viable to play a non-caster well past the point of being able to take a prestige class. Classes like Ranger and Rogue, which are squishy in 3.5, have much more interesting capabilities in Pathfinder.
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