The v8750 is actually a year old. It hit the market some time in July of last year (we first saw it at SIGGRAPH 09 in New Orleans, and had ours on the test bench soon afterwards), I believe. Before it, the v8700 was released in August of 2008, during SIGGRAPH I think.
The v8800 not only came along ahead of schedule according to this pattern, but it leapt well above the bar set by the v8750.
How much of a performance increase is it from a 3800 to 5800 on the Nvidia front? Also what 3d applications are using DX11 currently? Is Max and or Maya using DX11?
Sledge, I'm not sure. We were never able to get a 5800 from NVIDIA to put on the testbench. I've heard both that the 5800 is in a league of its own, and that it isn't a big enough leap over the 4800 to warrant the massive $3400 MSRP.
From what I've seen on the benchmarks of the publications that have both an FX 5800 and v8800, the v8800 bests the FX 5800. Then again, the 5800 is using 4GB of DDR3 while the v8800 is using GDDR5 memory, so that makes sense.
As for DX11, I'm not exactly sure. I think I remember reading that Maya's viewport in D3D rendering utilizes DX11, but don't quote me on that. For the most part, animation packages are using their own renders and rely very little on OpenGL/D3D rendering.
It is certainly something I could stand to research and learn more about, though.
Maximusgaius, the prices are $799, $469, $189, $109 respectively. If you stick around, we'll have a review roundup of all of those GPUs on Icrontic before too long.
yipeee for reviews. as for renders it is true that softwares use their renders but from what i know this is for final render which uses cpu. the viewport is drawn with opengl or d3d and i think 11 is not yet supported in viewport drawing. then again i could be wrong....
oh UPSLynx i was wonder wether you could do a hardware render in maya for a scene and compare the times between cards. though renders like mental ray use cpu, hardware renders use GPU. so it will be interesting to see the sec required by each card.
thanks in adv
Maximusgaius, I will attempt to get some data for Maya renders for the review roundup. I was going to try to do a similar thing for this review, but the process was marred by many hardware failures on my end, so we went with the artificial data.
I would love to give quicksilver a run, but we don't have a copy of 3DS Max 2011 on the testbench. We have the Autodesk Maya Entertainment Creation Suite and Softimage 6.5, but no access to Max unfortunately.
It's surprising to see all the ati cards perform exactly the same in the viewperf_3ds test...is it possible this is due to the same thing that was seen before with vsync?
This seems to be about the only place on the net where people are actually talking about the viewport renderer for 3Ds MAX 2011. I'm looking for a renderer that will display tesselated and displaced models and having very limited luck outside AMD's GPU MeshMapper.
As for these cards, do they typically perform as well as their gaming counter-parts? I typically buy my GFX for the dual purpose of 3D art and gaming.
Regarding gaming, I have had better performance in my own tests with FirePro GPUs than I did with Quadro.
While writing this review, I kept the FirePro V8800 installed in my machine the entire time. I continued to play games on it like normal. I have yet to play a game on the V8800 that I could not play with all detail settings on highest.
The Quadro FX 3800 struggled a bit, but it is a mid to high range. The FirePro V7750, AMD's equivalent to the FX 3800, performed better in games when I was messing around with them. The Quadro 6000 is a different situation, as it gamed on par with the FirePro V8800. The Quadro 6000 did run very hot while gaming on it though, with the exhaust fan running at near maximum the entire time.
I am working on Maya dynamics and realflow, Presently i am using NVIDIA 9400 GT. Can you suggest me what is the best Graphic card for VFX purpose, Is QUADRO FX 6000 is ok for all my real flow simulations, Crowd multiplications in maya? Thanks adv.
If by Quadro FX 6000 you simply mean the Quadro 6000 (they dropped the "FX" in their current lineup), then that is massive overkill for doing dynamics and crowd sims. It'll get the job done, sure, but that GPU has an MSRP of $4,999. There are plenty of other options from AMD and NVIDIA alike that won't require you to take out a loan like the Q6000 will.
I would suggest either the ATI FirePro V7800, FirePro V8800, or Quadro 4000 (or maybe even 5000, but still very expensive).
Comments
The v8800 not only came along ahead of schedule according to this pattern, but it leapt well above the bar set by the v8750.
thanks in adv
From what I've seen on the benchmarks of the publications that have both an FX 5800 and v8800, the v8800 bests the FX 5800. Then again, the 5800 is using 4GB of DDR3 while the v8800 is using GDDR5 memory, so that makes sense.
As for DX11, I'm not exactly sure. I think I remember reading that Maya's viewport in D3D rendering utilizes DX11, but don't quote me on that. For the most part, animation packages are using their own renders and rely very little on OpenGL/D3D rendering.
It is certainly something I could stand to research and learn more about, though.
Maximusgaius, the prices are $799, $469, $189, $109 respectively. If you stick around, we'll have a review roundup of all of those GPUs on Icrontic before too long.
oh UPSLynx i was wonder wether you could do a hardware render in maya for a scene and compare the times between cards. though renders like mental ray use cpu, hardware renders use GPU. so it will be interesting to see the sec required by each card.
thanks in adv
max 2011 now has a render called quicksilver. is there anychance of getting this too in the mix
Bobby can provide more info
As for these cards, do they typically perform as well as their gaming counter-parts? I typically buy my GFX for the dual purpose of 3D art and gaming.
http://tech.icrontic.com/articles/the-real-difference-between-workstation-and-desktop-gpus/
While writing this review, I kept the FirePro V8800 installed in my machine the entire time. I continued to play games on it like normal. I have yet to play a game on the V8800 that I could not play with all detail settings on highest.
The Quadro FX 3800 struggled a bit, but it is a mid to high range. The FirePro V7750, AMD's equivalent to the FX 3800, performed better in games when I was messing around with them. The Quadro 6000 is a different situation, as it gamed on par with the FirePro V8800. The Quadro 6000 did run very hot while gaming on it though, with the exhaust fan running at near maximum the entire time.
I would suggest either the ATI FirePro V7800, FirePro V8800, or Quadro 4000 (or maybe even 5000, but still very expensive).