The RTS for Dummies thread...
Cliff_Forster
Icrontian
Okay, here is the deal. I'm a life long PC gamer, but for some reason I have always had some strange aversion to RTS games. I don't know why, on the surface they look like allot of fun, but for some reason I just never seem to get more than a couple hours into one without throwing up my hands in frustration.
So you see there is this new title, Starcraft II, and frankly, it looks pretty bad ass, I kind of want to play it, but, I'm an RTS Dummy, I just don't get the genre, and have never been much good at it.
Ive tried games from Force Commander, to Age of Mythology, to the Red Alert 3 demo... and universally it get an hour or two into them and just get frustrated with them.
So Icrontic, can anyone offer this RTS Dummy any hope? If you were me, knowing what you know, where would be the best place to start? What would be a good game? Is there a great forum, resource, video, book, whatever for a guy to really get his feet wet in the genre? I want to open my mind to it and give it a fair shake.
So you see there is this new title, Starcraft II, and frankly, it looks pretty bad ass, I kind of want to play it, but, I'm an RTS Dummy, I just don't get the genre, and have never been much good at it.
Ive tried games from Force Commander, to Age of Mythology, to the Red Alert 3 demo... and universally it get an hour or two into them and just get frustrated with them.
So Icrontic, can anyone offer this RTS Dummy any hope? If you were me, knowing what you know, where would be the best place to start? What would be a good game? Is there a great forum, resource, video, book, whatever for a guy to really get his feet wet in the genre? I want to open my mind to it and give it a fair shake.
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I kept wanted to strategize and plan and take it slow; that's what got me every time. When it "clicked" that things were happening whether I was doing anything or not, it was like a light went off.
I forgot the "RT" part of "RTS"
One thing I recommend is that you don't jump into multiplayer for awhile, as that can be very frustrating. Once you've completed all of the single player missions (in both SC and SC2), then you should be ok to try multiplayer (you'll still probably get beat up, but it won't seem as bad ).
As an added bonus, it's still very easy to find, I know Best Buy sells the Starcraft Battlechest for $19.99 and has it in stock. I also believe Newegg has it in stock for the same price with free shipping.
1.) Pre-plan your build order(s). I know this goes along with speed, but knowing what each unit is capable of, how to optimally obtain the army mixture you are aiming for, and how to counter your opponent are all very important, usually most important, in the early game. If you are not using hotkeys and minimizing downtime between units, then you will most likely lose a multiplayer game against anyone with these skills.
2.) Starcraft 2, since it was mentioned, has a "Challenges" feature. If you can legitimately get a gold rating on all of the challenges (usually "and then some"), you should be ready for bronze/silver level of multiplayer competition. 2 of the last 3 challenges in particular offer actual in-game situations that may happen (tailored in your favor a bit). These aren't specific to just Starcraft 2, as they offer solid strategic advice and examples for a lot of RTS games that you might encounter.
3.) Learn ALL the races. You can't always be expected to be good with all of them, but knowledge is power. The more you know about the intricacies of each unit, the better you will be able to adapt and counter when an opponent attacks you (or you scout them and see their forces).
4.) Scouting. Along the same principle as above, but you should be doing this at least every 2 minutes to keep your information as up-to-date as possible. Build unit counters to your opponent, don't just blindly mass a unit type and smash armies together. That's how most people lose.
5.) Hotkeys. Learn them, use them as often as needed to optimize your orders. If you are spending too much time moving the mouse across the screen, you should be using hotkeys. Generally, if you are targetting, use the mouse. If you are using an ability, building something, or selecting a hotkeyed group, use hotkeys.
6.) When it all boils down, you are left with how fast and cunning you are against your opponent. Speed is everything in Starcraft 2. Now, there are other RTS games that offer a slower-pace and other features, but speed is still important in those games as well. Use everything you know, don't hold back. Just because it looks like you are winning at one point doesn't mean you didn't miss scouting an expansion with 50 mutalisks sitting at it or a lifted off command center on an island.
If you require Starcraft-specific assistance, you can find me in game via character code 364 (by the name of Radeon).
I really want the Starcraft II experience, it looks like a hell of a game, I just need to get my feet wet elsewhere. Maybe I will get a copy of the old game and get through the single player on that first.
I think a big part of it for me is that I really only have fun playing multi-player games with my friends, so while my friends play with strangers, and learn new things, I don't.
At least thats my perspective on RTS in general. I'm going to wait for a Demo, before I decide on this game. Unless its "must play", GOTY.
It is a MUST play.
http://commandandconquer.com/classic/
All of the races play differently and require different strategy, simple things such as having specific units attacking as melee or ranged can have all the difference in a big battle. For example using Tau (my favorite) they are almost exclusively ranged but countering them with heavy melee units that can withstand getting into range can be fun and challenging.
Chaos and Space marines are relatively similar, primarily in the early game.
The down side is that Dawn of War 1 has heroes. Any time a hero steps on the field in an RTS, the balance of power shifts dramatically. They aren't as ultra-powered as Warcraft 3, but the 'hero' unit type just makes power so unbalanced.