Is it just me or in the benchmarks did 1 Quadro put out 1.5-2x performance gains? Its a shame these same results didn't carry over into the GeForce line. But than again the professional space and gaming space are 2 different worlds.
Very True... The companies that buy Quadros look at the expense as a drop in the bucket. To render something out in 5 minutes over 10 minutes adds up fast and that is the cost producers, managers & professionals look for. How can we meet or beat our deadlines.
Trust me. There are few people on this board more appropriate or properly suited to discuss the matters of finances of Pixar or any other Hollywood animation studio.
When you're talking peanuts, you're right compared to the income that some of these studios bring in. But consider outfitting an entire shop. Tens or hundreds of workstations. That price point becomes something that inflates very, very quickly. In addition, despite the monumental amount of income generated from their films, all studios still dance on a thin red line of financial viability - Pixar included. Each release is a gamble, there is no guaranteed success. Studios must think long and hard about the purchasing decisions they make. Take a quick look at the amount of shops that shut down in the last year or two. Some big names have turned belly up. No one studio is truly stable in Hollywood.
Performance is king, but when the price trumps the gains, execs won't always be convinced.
And yes, I was surprised too at the benchmarks for Fermi. It was a monumental beating, way more than I expected at the outset of those tests for sure.
LOL, I trust you Lynx. I really trust you. Thanks for sharing the info about the financial troubles of Pixar. I hope you don't get into trouble for that.
LOL, I trust you Lynx. I really trust you. Thanks for sharing the info about the financial troubles of Pixar. I hope you don't get into trouble for that.
It is not just the movie industry... many people think the companies that makes these movies get huge kick backs, but in the long run its the investors who front the money that make the bank. The same is true for most digital industries, including game development.
haha, I hope I didn't sound pompous with that post, it wasn't my intent. No fear of me getting in trouble for anything, I study and read up on Pixar and other studios mostly out of hobby and interest. Professionally, I have a large connection, yes. For the most part though, I know that stuff for fun. I love this industry.
and sledge is right, digital mediums on the whole are far from stable, unfortunately. I wish our hobby was more secure, but in reality, it is still a new industry.
Professionnal video card. Ok. And how many STUPID gamers will buy this monster for their silly games ? These cards should be sold to (and ONLY to) professionnals.
Comments
Addition: I checked the previous review and it is Fermi indeed. Check the news below.
http://www.engadget.com/2010/08/11/darpa-enlists-nvidia-to-build-exascale-supercomputer-thats-100/
Fermi has enormous potential for serious computing.
I would get one in a heart beat if I could swing the $5000 price tag.
That is peanuts for some business. Did you check the budget figures of Pixar movies?
Is it just me or in the benchmarks did 1 Quadro put out 1.5-2x performance gains? Its a shame these same results didn't carry over into the GeForce line. But than again the professional space and gaming space are 2 different worlds.
Very True... The companies that buy Quadros look at the expense as a drop in the bucket. To render something out in 5 minutes over 10 minutes adds up fast and that is the cost producers, managers & professionals look for. How can we meet or beat our deadlines.
Trust me. There are few people on this board more appropriate or properly suited to discuss the matters of finances of Pixar or any other Hollywood animation studio.
When you're talking peanuts, you're right compared to the income that some of these studios bring in. But consider outfitting an entire shop. Tens or hundreds of workstations. That price point becomes something that inflates very, very quickly. In addition, despite the monumental amount of income generated from their films, all studios still dance on a thin red line of financial viability - Pixar included. Each release is a gamble, there is no guaranteed success. Studios must think long and hard about the purchasing decisions they make. Take a quick look at the amount of shops that shut down in the last year or two. Some big names have turned belly up. No one studio is truly stable in Hollywood.
Performance is king, but when the price trumps the gains, execs won't always be convinced.
And yes, I was surprised too at the benchmarks for Fermi. It was a monumental beating, way more than I expected at the outset of those tests for sure.
It is not just the movie industry... many people think the companies that makes these movies get huge kick backs, but in the long run its the investors who front the money that make the bank. The same is true for most digital industries, including game development.
and sledge is right, digital mediums on the whole are far from stable, unfortunately. I wish our hobby was more secure, but in reality, it is still a new industry.
And besides, even if they did, it would play all their games at max settings
What do you propose? Some kind of "professional GPU license" that is required before purchase of hardware?