The PlayStation Phone revealed?! OMG GIMME NOW LOL ugh

BandrikBandrik Elkhart, IN Icrontian
edited October 2010 in Science & Tech
So this little-known site called Engadget, which always follows the most ethical of standards in its articles, has released an article today "unveiling" or "saying we told you so" about a so-called PlayStation Phone.

Fact or crap? Is the Sony fanboy in making you jizz your pants, or the lack thereof make you roll your eyes?

Discuss.


engadgetpspphone7-1288145212.jpg

Comments

  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited October 2010
    I have to admit: If that's true, J in P.
  • BandrikBandrik Elkhart, IN Icrontian
    edited October 2010
    I do have to admit, if they did this, I would be tempted (at least, slightly).

    I've always loved the PlayStation's control scheme, and the PSP always felt good in my hands. Never really got into its game lineup, but it was PERFECT for homebrew like emulators, etc. Played some classic Genesis games like Shining Force using it. So in short, a phone with PSP controls would be pretty much IDEAL for phone gaming. At least, for me.

    Also, if they really do use MicroSD instead of Memory Stick, I will be shocked and delighted. I <3 MicroSD and already have a few, so that would be stellar. And cost-effective.

    That's all I have for now.
  • ardichokeardichoke Icrontian
    edited October 2010
    I have to admit: If that's true, it will be the next ngage
  • BandrikBandrik Elkhart, IN Icrontian
    edited October 2010
    ardichoke wrote:
    I have to admit: If that's true, it will be the next ngage

    I doubt it would fail on the same epic proportions of the ngage. The ngage's failure (at least in my mind), was terrible 3rd party support. There were simply no games for it that were worthwhile. Plus, the graphics were extremely blocky.

    While the PSP isn't exactly overflowing and bursting at the seams with AAA games, it certainly has enough pull to have a decent game marketplace. This would be doubly true if they opened it up to all developers via an app store, to become a true competitor to the iPhone game world.

    Will it be a huge success? I don't really think so, what with the iPhone/iTouch already have a huge grip on the market already. But will it suffer a glorious failure like the Ngage did? Absolutely not.
  • ardichokeardichoke Icrontian
    edited October 2010
    You need some new numbers Bandrik. Android surpassed iPhone's market share already.

    That said, I really don't think that a cell phone built specifically for gaming like this will have a very big market. Maybe if it was build specifically for gaming but still sported a full hardware keyboard that was tweaked to be more game friendly somehow... but having a game pad? Just doesn't seem like a good idea. Plus, smartphone batteries already die fast enough as it is... either it's going to have to have a really big battery making it large clunky and unattractive or it's going to have utterly horrid battery life. Either way, people are unlikely to want it.
  • BandrikBandrik Elkhart, IN Icrontian
    edited October 2010
    ardichoke wrote:
    You need some new numbers Bandrik. Android surpassed iPhone's market share already.

    There may be more Android phones, but is it really strong in game developments yet? I haven't heard anything to support that, and have heard several gripes that with the wide assortment of device setups (keyboard or not, different speeds, screen resolutions, aspect ratios) it's harder for developers to make games for Android, and easier for iDevice.

    I have no numbers, just a gist from memories of articles I've read.
  • ardichokeardichoke Icrontian
    edited October 2010
    Well... Angry Birds is out for Android (and doing very well from what I've heard). According to androlib.com there's almost 15,000 games on the market. Of course I'm sure that there's a bit of duplication in there but that is surely nothing to sneeze at. EA has also committed to releasing games for Android. I've not seen any info specifically about developing games for Android, but the developers of TweetDeck for Android have basically scoffed at the claims that it's harder to develop for Android than iOS. I think what you're hearing are iOS developers echoing Jobsian spin. Remember, in Jobs' world, Android isn't an open platform... but Windows and iOS are (really, he said that Windows was an open platform).
  • BandrikBandrik Elkhart, IN Icrontian
    edited October 2010
    I'll keep that in mind about Android.

    Though honestly, all of this is completely moot to me. I don't game on my iPhone very much. I have a few, but really not too many. But then again, I've never gamed on phones. It just eats too much precious battery life, and I really don't think I'm missing much.

    If I want mobile gaming, I can always play on a DS or PSP. It has it's own discrete battery reserves, and a very tactile and comfortable controller setup vs a touchpad or mini-keyboard.

    I'm not scoffing at phone games at all, I'm sure there's some really good ones out there. They're just not for me at this time.
  • ardichokeardichoke Icrontian
    edited October 2010
    That was pretty much my point. Battery life is already bad enough that few people really want their phone to be a gaming device as well. Plus trying to make a phone and gaming hybrid is going to lead to a device that probably doesn't do either thing very well. This is why the vast majority of the games on phones are casual games, they're there when you need to kill a few minutes but don't have anything else with you.
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