Mining patterns
TonyRockyHorror
Alexandria, VA
What do you folks use?
I start by sinking a shaft down to the level just above bedrock, then run 2 high by 3 wide tunnel out about 30 or 40 blocks. i then go back to the vertical shaft and go up and run another tunnel directly above the first one, leaving a 2-block floor/ceiling between the two main tunnels. I then run this pattern of branches off the main tunnels on either side:
Grey squares are unmined blocks, white squares are the branch tunnels, and the orange squares are the pattern of blocks not directly seen from the branches. between floors.
At first glance, it looks like there will be a lot of ores, diamonds, and such that you would miss using this pattern. But with the way resources are generally distributed by the chunk-generation algorithm and the general patterns of all the resources veins(coal generally runs in veins of 12 blocks or more, iron in veins of 6, gold in veins of 4, diamonds in at least 3, etc), you miss very little because the likelihood of at least one block of every vein of a given resource being directly observed is very high.
There are exceptions and rogue 1-block veins, but in general, this is an extremely productive pattern in terms of raw output. To put it in terms that make more sense, in about 6 hours total work, including sinking the vertical shaft with ladders every other block and running out 6 36-block long main tunnels off of it, my current mine generated
47 diamonds.
Here is the side view of the vertical shaft and the main tunnels going off one side.
So...what do you guys do?
I start by sinking a shaft down to the level just above bedrock, then run 2 high by 3 wide tunnel out about 30 or 40 blocks. i then go back to the vertical shaft and go up and run another tunnel directly above the first one, leaving a 2-block floor/ceiling between the two main tunnels. I then run this pattern of branches off the main tunnels on either side:
Grey squares are unmined blocks, white squares are the branch tunnels, and the orange squares are the pattern of blocks not directly seen from the branches. between floors.
At first glance, it looks like there will be a lot of ores, diamonds, and such that you would miss using this pattern. But with the way resources are generally distributed by the chunk-generation algorithm and the general patterns of all the resources veins(coal generally runs in veins of 12 blocks or more, iron in veins of 6, gold in veins of 4, diamonds in at least 3, etc), you miss very little because the likelihood of at least one block of every vein of a given resource being directly observed is very high.
There are exceptions and rogue 1-block veins, but in general, this is an extremely productive pattern in terms of raw output. To put it in terms that make more sense, in about 6 hours total work, including sinking the vertical shaft with ladders every other block and running out 6 36-block long main tunnels off of it, my current mine generated
47 diamonds.
Here is the side view of the vertical shaft and the main tunnels going off one side.
So...what do you guys do?
0
Comments
I often make long tunnels at one elevation which are one wide, two high, and have three meters between them.
There is definitely diamond below level 10. Remember every ore is in all layers below its layer. Diamond layer is 10-16, but also below that. I've pulled about 20 so far mining the 5 levels above bedrock. It used to be best to mine levels 10-16 because you didn't have to worry about Lava above 10. Now lava is everywhere.
If you are in for a good read, This is where I get my mining info from.
Note that since veins tend to occur in at least two-block-wide segments, there's an almost zero chance that anything will show up only in the middle segments of the areas between my paths. If you dig a shaft, leave three blocks in the middle, and dig another one, you'll end up with the walls on either side showing something of what's in between them.
Add to that that the roof is level 16, where diamonds cap out, and the floor is level 10, at which point diamonds become less frequent, and the two-level structure makes it such that you hit all of the most abundant layers with minimal chance of missing anything.
As far as how it's distributed, it's the same branch mine you're doing, one long hallway with upper and lower branches stemming off. This has generated me over 70 diamond, and far more iron and redstone than I know what to do with.
Grey: rock
White: tunnel
Red: missed rock I never see
edit: I also don't start at bedrock, because I'm trying to find iron more than diamonds
I might give this a try for my next mine. The idea is the same really. You put the extra buffer horizontally, and I put it vertically.
Bobby, I started with that thread as well when I finally got around to putting thought into my patterns instead of going at it willy-nilly. It's definitely a good read.
I find that this deeper tunneling method reveals more caverns than shallower, multi-tunnel methods, without sacrificing minerals.
/me looks down his 24 meter branches
I'm... I'm Doin it Rong?
You guys are way more organized about your mining than I am.... I just cut a stairway down a few levels and hollow out a way in each direction. Perhaps I need to start trying some of these less wasteful methods....
Depends on what you are mining for, if you are collecting cobble for a project, you are doing exactly as you need. If you are going for ores, read the link I posted.
I've got wood