Anyone played Mage: The Ascension?
I'm just starting to get into it after some prodding from a friend, and thus far I have to say I really enjoy the universe. I haven't been attracted to too many PnPs outside of D&D--something about them just never compared--but I find Mage pretty engaging.
So far I am most interested in the Euthanatos Tradition, probably starting with the Knights of Radamanyths and aspiring to something greater.
Long story short, I was just wondering if anyone had experience with the system and had thoughts to share.
So far I am most interested in the Euthanatos Tradition, probably starting with the Knights of Radamanyths and aspiring to something greater.
Long story short, I was just wondering if anyone had experience with the system and had thoughts to share.
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My friend Forrest had a group who played a Mage game for a few years steadily. Early in the game, a party member double-crossed Forrest's character pretty hard and he swore he'd get revenge. Roughly 3 years later, both characters had developed well. The double-crosser became adept at persuasion and diplomacy. Forrest's was an introverted shooter. While the double-crosser was negotiating a big deal for their party, Forrest scryed on him then opened a portal behind the double-crosser's head, put the barrel of his rifle through the hole and assasinated the double-crosser. The players had no idea WTF happened, nor did the characters in-game.
Euthantos are pretty sweet although I never got to play with them. They'd tie-in well to the greater WoD universe. If you're with a good group, I'm sure it'll be a very rewarding experience to play. Just watch out for Iteration X HIT Marks.
My character, Grendel, is a shit-talking Thyrsus who thinks he's pretty much invincible until he accidentally summons a spirit that's way out his league.
Still though lots of fun for a couple years. But eventually we grew tired of it and went back to Warhammer.
Oh-ho-ho, it looks like someone is interested in White Wolf RPGs.
I have quite a bit of experience with White Wolf systems, and I can honestly say that they have made my favourite tabletop games EVER.
Mage: The Ascension is an Old World of Darkness setting, the newer version is Mage: The Awakening. Overall, I prefer nWoD over oWoD but there are, of course, purists.
First off, in addition to a copy of the Mage corebook, you will also need a copy of the World of Darkness corebook as well. It is used for general merits and abilities for all World of Darkness modules.
Mage is fun, but it's one of those games that everybody HAS to have a copy of the corebook or at least easy access to the spells chapter (either by printing it out or having the pdf or something), as you will be referring to it a lot. There is a lot of information to be used with regards to Mage, much more so than other WoD modules.
That said, Mage is a little complex to dive right into, particularly with players and Storytellers who are new to the World of Darkness systems. I would say to try running a basic World of Darkness (all normal humans) two or three-shot game to get acquainted with the universal mechanics before running a game off of one of the modules.
If you do end up running the game and Mage isn't your cup of tea, I would say to try a different module before giving up on WoD completely.
My recommendations would be:
Werewolf: The Forsaken (always a blast, Werewolf is arguably the easiest of the core modules to pick up and have fun with)
(My personal favourite) Changeling: The Lost (a horse of a very different colour by comparison to Werewolf and Mage, you play people who have been taken to Arcadia by the Fae, but manage to escape back to a world that nobody even knows you left, focuses on reintegrating into society and continually evading the Fae who inevitably want to take you back)
Geist: The Sin-Eaters (again, quite different from anything mentioned previously, your character died and ended up back in the world of the living with a ghost attached to them, oddly enough deals a lot with the dead)
If you want to try something completely different from WoD, but with a similar system, try Exalted: Second Edition. IMO the best tabletop evarr.
I'm not going to even start going on and on about Exalted of my own accord, but if you're interested about any of these systems, ask away.